Dungeon Crawl Stone Soup version 0.35-a0-471-ge6ab79a80b (webtiles) character file. Game seed: 15468759659715894025 24 VividlyBlue the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on June 7, 2026. Mangled by a black bear (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1025 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 1025, Time: 00:01:47 Health: -10/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 11 Int: 22 God: Gold: 16 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of summoning {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Martyr's Knell Necr/Summ 3% N/A 75% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 86% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10973 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (100% to hit) The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 90% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is moderately wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is heavily wounded. The searing ray hits the black bear! The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 90% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you! Ouch! That really hurt! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear bites you! Ouch! That really hurt! You die... ... ... ####+ ... #..... #.# #.....####.# #.....a.##.# #@##.# #....## ###### ####..#######..... #........#..... #...####.#..... #.#.## #.#..... #.#..###.###..# ####..##.##..## ##....##.## You could see a black bear (berserk). Vanquished Creatures 3 endoplasms 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:2) 5 bats (D:1) 3 frilled lizards 4 goblins 2 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 380 | D:1 | Learned a level 2 spell: Searing Ray 771 | D:1 | Found a faded altar of an unknown god. 1017 | D:2 | Encountered a black bear 1025 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, angelslayer_ecumenical_altar_broken_walls_simple, minivault_24 D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 7 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1025 | 983 | 42 | 0 | 877 | 2 | 512.5 | Dungeon | 1025 | 983 | 42 | 0 | 877 | 2 | 512.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 831 daAuts D:2: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+