Dungeon Crawl Stone Soup version 0.35-a0-475-gf2f6b638ed (webtiles) character file. Game seed: 5978813947926898807 1241 VividlyBlue the Magician (level 8, -11/41 HPs) Began as a Deep Elf Conjurer on June 8, 2026. Mangled by a clockwork bee (13 damage) ... summoned by Sprozz ... on level 7 of the Dungeon. The game lasted 00:09:24 (5395 turns). VividlyBlue the Magician (Deep Elf Conjurer) Turns: 5395, Time: 00:09:25 Health: -11/41 AC: 4 Str: 4 XL: 8 Next: 25% Magic: 4/21 EV: 12 Int: 26 God: Gold: 1332 SH: 0 Dex: 15 Spells: 10/21 levels left rFire . . . (100%) e - +3 trident of Sudden Death {drain, rCorr Dex+2} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) h - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of see invisible HPRegen 0.26/turn i - ring of protection from cold MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 1332 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - the +3 trident of Sudden Death (weapon) {drain, rCorr Dex+2} (You found it on level 4 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles c - 12 poisoned darts f - a throwing net Armour a - a +1 robe (worn) h - a +0 pair of gloves (worn) Jewellery b - a ring of see invisible (worn) g - a +4 ring of protection i - a ring of protection from cold (worn) Wands f - a wand of mindburst (14) Scrolls p - a scroll of poison t - a scroll of teleportation V - a scroll of vulnerability Potions g - a potion of magic B - a potion of berserk rage r - a potion of resistance L - 2 potions of lignification l - a potion of moonshine A - a potion of attraction d - a potion of might {unknown} e - a potion of enlightenment Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 7.4 Spellcasting + Level 7.2 Conjurations - Level 4.0 Translocations * Level 5.3 Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 60% N/A 1% 2 Lesser Beckoning Tloc 60% N/A 1% 2 Mercury Arrow Conj/Alch 84% 2d10 1% 2 Momentum Strike Conj/Tloc 76% 3d10 1% 2 Hailstorm Conj/Ice 28% 3d8 4% 3 Freeze Ice 36% 1d5 6% 1 Jinxbite Hex 18% 2d2 9% 2 Sublimation of Blood Necr 9% N/A 9% 2 Frozen Ramparts Ice 18% 1d3 19% 3 Fugue of the Fallen Necr 9% N/A 19% 3 Martyr's Knell Necr/Summ 9% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26982 Temple (1/1) D:5 Zot: 5997 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Elyvilon Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:7 Sprozz Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History [a rock wall.] Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The clockwork bee stings your fulminant prism!! Your fulminant prism detonates feebly. You encounter a water moccasin. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Sprozz! Sprozz is severely wounded. Sprozz is knocked back by the mystic blast. The water moccasin hisses angrily. You recovered 1 HP! Casting: Iskenderun's Mystic Blast (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (severely wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sprozz, wielding a +0 trident and a +0 hand axe and wearing a +0 leather armour (severely wounded, 88% to hit) You focus your ray upon Sprozz. The searing ray hits Sprozz! Sprozz is severely wounded. (Press . to maintain the ray.) The clockwork bee stings you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 23 damage! The searing ray misses the clockwork bee. The searing ray hits Sprozz! Sprozz is almost dead. The clockwork bee stings you! You die... ### .>. ..## ..## ##... ..... ...##...## #......... #†.g...... #.<....... #y###...## #@# .# #.# #.# #S# #.# #.# ... #.# You could see Sprozz, a clockwork bee (minion, tempered) and a water moccasin. Vanquished Creatures Edmund (D:5) 2 ice beasts (D:6) An ogre (D:4) A phantom (D:6) A bullfrog (D:6) 2 scorpions A bombardier beetle (D:3) 5 hounds An orc priest (D:4) 3 jellies 2 iguanas 7 gnolls 10 adders 2 ufetubi (D:6) 2 dart slugs 8 orcs 4 ribbon worms 10 endoplasms 11 hobgoblins 4 jackals (D:2) 5 quokkas 7 ball pythons 2 bats 4 frilled lizards 10 goblins 4 kobolds 9 rats 119 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 638 | D:1 | Learned a level 2 spell: Searing Ray 1227 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1483 | D:2 | Reached skill level 5 in Conjurations 1985 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/12 2068 | D:3 | Found a faded altar of an unknown god. 2299 | D:3 | Reached skill level 5 in Spellcasting 2299 | D:3 | Reached XP level 5. HP: 26/28 MP: 4/14 2890 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2900 | D:4 | Identified a scroll of acquirement 2900 | D:4 | Acquired 1099 gold pieces 3163 | D:4 | Learned a level 4 spell: Fulminant Prism 3168 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3210 | D:4 | Identified the +3 trident of Sudden Death {drain, rCorr | Dex+2} 3280 | D:4 | Reached XP level 6. HP: 32/32 MP: 11/16 3392 | D:4 | Reached skill level 1 in Translocations 3392 | D:4 | Reached skill level 1 in Alchemy 3585 | D:4 | Found a snail-covered altar of Cheibriados. 3860 | D:4 | Found an opulent altar of Gozag. 4052 | D:5 | Entered Level 5 of the Dungeon 4103 | D:5 | Encountered Edmund 4114 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/18 4118 | D:5 | Killed Edmund 4343 | D:5 | Found a statue of an orb of entropy. 4344 | D:5 | Found a staircase to the Ecumenical Temple. 4345 | D:5 | Found a statue of an orb of entropy. 4367 | Temple | Entered the Ecumenical Temple 5060 | D:6 | Reached XP level 8. HP: 25/41 MP: 14/20 5246 | D:6 | Reached skill level 5 in Alchemy 5379 | D:7 | Encountered Sprozz 5394 | D:7 | HP: 2/41 [clockwork bee[Sprozz] (23)] 5395 | D:7 | Mangled by a clockwork bee Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, hangedman_glass_teeth, amcnicky_mini_rare_corridor_liquid D:2: layout_basic, minmay_strange_pillars D:3: layout_loops_cross, hellmonk_ecumenical_altar_arch_garden, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_straight_3, infiniplex_forest_join, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_corner, infiniplex_forest_corner_1, infiniplex_forest_lined_corner, infiniplex_forest_clump_C, infiniplex_forest_straight_1, kennysheep_generic_room_3, minmay_fractal_squares_5 D:4: layout_cave_pods, mainiacjoe_overflow_small_starburst, cheibrodos_worm_habitat, overflow_temple_1_default D:5: layout_layer_cave, minmay_temple_entry_mist, uniq_edmund D:6: layout_rooms, nicolae_hepliaklqana_monster_ancestors, serial_glass, glass_columns_a, glass_columns_c D:7: layout_loops_ring, nicolae_overflow_two_pavilions, nicolae_ossuary_entry_catacombs, uniq_sprozz Temple: nicolae_temple_no_exploring_needed Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 6 7 | 7.4 Conjurations | 5 6 7 | 7.2 Translocations | 2 4 | 4.0 Alchemy | 2 4 5 | 5.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 3 | || 3 Melee: Dagger | | 1 | || 1 Trident | | 2 | || 2 Cast: Magic Dart | 26 | 1 | 1 || 28 Searing Ray | 25 | 44 | 22 || 91 Fulminant Prism | | | 7 || 7 Iskenderun's Myst | | | 5 || 5 Drink: Heal wounds | | | 3 || 3 Magic | | | 1 || 1 Read: Teleportation | 1 | | || 1 Poison | 1 | | || 1 Vulnerability | 1 | | || 1 Enchant armour | 1 | | || 1 Brand weapon | 1 | | || 1 Identify | | 7 | || 7 Revelation | | 1 | || 1 Noise | | 1 | || 1 Fog | | 1 | || 1 Acquirement | | 1 | || 1 Torment | | 1 | || 1 Immolation | | | 1 || 1 Armour: Robe | 8 | 12 | 32 || 52 Dodge: Dodged | 2 | 11 | 24 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5417 | 5282 | 135 | 119 | 4382 | 8 | 677.1 | Dungeon | 5414 | 5279 | 135 | 119 | 4382 | 7 | 773.4 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1175 daAuts D:2: 974 daAuts D:1: 960 daAuts D:3: 956 daAuts D:5: 788 daAuts D:6: 544 daAuts D:7: 16 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+