VividlyBlue Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 16, D:1) a hobgoblin skeleton (1, 1, D:1) a hobgoblin corpse (skeletalised by now) (1, 15, D:1) a +0 club a goblin skeleton (10, 40, D:1) a +0 sling (16, 23, D:1) a +0 falchion (17, 12, D:1) a +0 short sword a stone a kobold skeleton (17, 39, D:1) a hobgoblin corpse (skeletalised by now) (27, 10, D:1) a jackal corpse (skeletalised by now) (35, 26, D:1) a +0 scale mail Level 2 of the Dungeon (3, -15, D:2) a +0 short sword (6, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -12, D:2) an adder skeleton (10, 12, D:2) a bat corpse (skeletalised by now) (15, -15, D:2) a +0 spear (30, 29, D:2) a +0 whip (30, 30, D:2) a frilled lizard corpse (skeletalised by now) (32, 29, D:2) an adder corpse (skeletalised by now) (38, 24, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cohitt's Antique Armour Shoppe a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 scale mail (104 gold) a +0 plate armour (468 gold) a +0 robe (23 gold) a +0 robe (23 gold) a +1 cloak of stealth (429 gold) (0, 0, D:3) a +0 spear (6, -30, D:3) a +0 hand axe (25, -39, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, -29, D:3) a frilled lizard corpse (skeletalised by now) (33, -32, D:3) a parchment of Swiftness (39, -38, D:3) a bat skeleton (41, -33, D:3) a +0 dagger (52, -33, D:3) an iguana corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ahil Usch's Armour Shoppe a +1 chain mail of fire resistance (270 gold) an orb of guile (390 gold) the +5 ring mail of the Barber Surgeon {rPois Will+ Int-3 Dex+3} (687 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 ring mail (60 gold) a +0 leather armour (30 gold) a +0 ring mail (60 gold) a +0 robe (13 gold) a +0 leather armour (30 gold) the +4 scale mail of Demons {Resonance, *Slow rF+ Will+ rCorr} (706 gold) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (12, -15, D:4) a +0 club a goblin skeleton (12, 15, D:4) a +0 short sword (17, -8, D:4) a +0 cloak (18, 7, D:4) a +0 whip (18, 8, D:4) a +0 hand axe (19, 14, D:4) a +0 ring mail (21, -23, D:4) a +0 short sword a kobold corpse (skeletalised by now) (32, -22, D:4) a +0 whip (33, -6, D:4) a +0 ring mail (56, 7, D:4) an adder corpse (skeletalised by now) (57, -8, D:4) a +0 orcbow a centaur corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (6, -14, D:5) a +0 shortbow (8, -42, D:5) a +0 robe (10, -41, D:5) a +0 dagger (17, -3, D:5) an adder corpse (skeletalised by now) (24, -19, D:5) a +0 ring mail (33, -25, D:5) a +0 leather armour (38, -16, D:5) a +0 plate armour (47, -45, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman of Wuiblid {rN++ Will- Str+4} (11570 gold) [granite talisman] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). the ring "Wymum" {rElec rPois} (3400 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. the +4 spear "Unotatam" {flame, rF- rC+ Int+3 Dex+2} (4290 gold) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +10 spear of Maxeefoh {venom, ^Drain rElec Str+4} (7040 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. the ring "Romyod" {Dex+4 SInv} (3040 gold) [ring of see invisible] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +0 ring mail of the Farmer {rN+ Str+3 Int+4} (2990 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the orb "Xemmoh" {Guile, Int+5} (4150 gold) Int+5: It affects your intelligence (+5). the +7 sling of Frustration {heavy, Dex+2} (4890 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 hand axe "Vijavule" {elec, Int+2} (3870 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the amulet "Diurhuaw" {Acrobat +Inv Fly Str-3 Int+8} (5660 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. Fly: It grants you flight. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). the ring of Heuqehor {rC+ AC+4 Str-3 Slay+2} (5210 gold) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring of Oterchest {^Contam rPois rF+ Dex+2 Slay+4} (5280 gold) [ring of slaying] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Jusiesku" {Wiz Dex+2} (4120 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). the ring "Ytytras" {^Contam rF+++ rC++ Wiz Stlth-} (8250 gold) [ring of wizardry] ^Contam: It causes magical contamination when unequipped. rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. Wiz: It increases the success rate of your magical spells. Stlth-: It makes you less stealthy. the ring of the Devil's Team {rC+ rCorr Dex+6} (5560 gold) [ring of dexterity] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). the storm talisman of a sewer {Int+4} (14640 gold) [storm talisman] Int+4: It affects your intelligence (+4). the +4 dagger of Yredelemnul's Hope {vamp, Dex+5} (4350 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +9 spear "Qiobyuk" {freeze, Bane Int+4 Dex+3} (7210 gold) Bane: It inflicts you with a random bane when you equip it. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the alchemy staff of the Writhing Gods {rPois rC- rCorr Stlth+ Alch} (3340 gold) [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the ring of Kiawab {rElec rC+ Will+ Dex+2} (4880 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (7, 1, D:6) a +1 spear of venom (27, 24, D:6) a +0 scale mail (41, 40, D:6) a potion of curing (44, 0, D:6) a +0 chain mail (47, 12, D:6) a +0 trident of flaming (48, 0, D:6) an adder skeleton (52, -10, D:6) a +0 war axe