VividlyBlue Level 1 of the Dungeon (11, 9, D:1) a bat corpse (skeletalised by now) (13, -4, D:1) a quill talisman (16, -19, D:1) a +0 barding (19, -24, D:1) a bat skeleton (21, 21, D:1) a quokka corpse (skeletalised by now) (24, -11, D:1) a +0 dagger (26, 8, D:1) a ball python corpse (skeletalised by now) (32, 18, D:1) a +0 whip (35, -18, D:1) a +0 leather armour (35, 7, D:1) a bat skeleton (39, -27, D:1) a quokka corpse (skeletalised by now) (44, -12, D:1) a bat skeleton (50, -7, D:1) a rat corpse (skeletalised by now) (50, -6, D:1) a +0 club a +0 dagger 3 stones a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -5, D:2) a ball python corpse (skeletalised by now) (4, 0, D:2) a ball python corpse (skeletalised by now) (8, -35, D:2) a +0 spear a gnoll skeleton (8, -34, D:2) a +0 club (8, -33, D:2) a +0 whip (9, -33, D:2) a +0 club a kobold skeleton (16, -5, D:2) an adder corpse (skeletalised by now) (19, 9, D:2) a ball python corpse (skeletalised by now) (20, -1, D:2) a ball python corpse (skeletalised by now) (27, 12, D:2) a quokka skeleton (35, -15, D:2) a frilled lizard corpse (skeletalised by now) (36, -14, D:2) a +0 dagger (37, -14, D:2) a frilled lizard skeleton (38, -15, D:2) a +0 dagger a stone a rat skeleton a kobold skeleton an adder skeleton (49, -34, D:2) a frilled lizard corpse (skeletalised by now) (51, -3, D:2) a goblin skeleton (60, -10, D:2) a +0 ring mail Level 3 of the Dungeon (0, 2, D:3) a jackal corpse (skeletalised by now) (8, 19, D:3) a frilled lizard skeleton (13, -5, D:3) a hobgoblin skeleton (49, -17, D:3) a +0 leather armour (55, 25, D:3) a +0 dagger a kobold corpse (skeletalised by now) (66, -10, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Zunaz" {^Drain Fly rN+ SInv} (2730 gold) [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. SInv: It lets you see invisible. the air staff "Kiymiluh" {rElec rF+ Str-2 Air Alch} (4040 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-2: It affects your strength (-2). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the conjuration staff of the Empty Page {rC+ Conj} (3900 gold) [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. the +5 sling of Sudden Death {heavy, +Blink rF+ Int+3 Dex-5} (4450 gold) +Blink: It lets you blink. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +0 plate armour of Minor Irritation {rF++} (4250 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the ring "Kophut" {rF+ rCorr Dex-2 SInv Stlth+} (3680 gold) [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the hive talisman "Qoeqaj" {+Inv rElec rC- Int+4} (11760 gold) [hive talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). the +2 leather armour "Higyl" {rN+ Dex+3} (2950 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 spear of Seikuisi {antimagic, rElec rPois rN+} (6140 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 hat of the Dolphin {Rampage rN+} (2520 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. the necromancy staff "Astruy" {rPois rN+ Str-4 Dex+3 Necro} (3410 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the +0 robe "Terogg" {rElec rCorr Stlth+} (2330 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the conjuration staff "Pubb" {Fly rN+ Str+3 Conj} (4460 gold) [staff of conjuration] Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. the +3 ring mail of the Heavens {Bane Dex+3 Slay-4 SInv} (1970 gold) Bane: It inflicts you with a random bane when you equip it. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. It cannot be enchanted further. the +7 mace "Xaet" {freeze, Int+2} (5160 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 mace of Purpose {flame, rC+ Str-4 Int+4} (3440 gold) rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the necromancy staff "Vihiomio" {rPois rN+ Hexes Necro Air} (4740 gold) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the +1 robe of Rugabioz {Int+6} (2550 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the maw talisman "Gaitife" {rElec Will+ rCorr Slay-4} (3300 gold) [maw talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). the +1 leather armour of Tyhem {rPois Str+4 Dex-4} (1820 gold) rPois: It protects you from poison. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (5, 25, D:4) a +0 scale mail (6, 4, D:4) a +0 spear (6, 7, D:4) a +3 flail of protection a gnoll corpse (skeletalised by now) (6, 10, D:4) a +0 whip (6, 18, D:4) a +0 whip a kobold skeleton (9, 4, D:4) an iguana corpse (skeletalised by now) (9, 9, D:4) a hound skeleton (10, 36, D:4) a +0 sling (12, 8, D:4) a +0 club an orc skeleton (13, -2, D:4) a +0 dagger (18, 10, D:4) 3 flux baubles (23, 30, D:4) a hound skeleton (31, 5, D:4) a jackal skeleton (32, 5, D:4) a +0 club a +0 leather armour (32, 6, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 short sword an orc skeleton an orc skeleton a quokka skeleton (32, 7, D:4) a jackal skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger 2 boomerangs an orc corpse (skeletalised by now) (3, -12, D:5) a parchment of Dimensional Bullseye (15, -21, D:5) a +0 war axe a +0 robe the orc corpse of Blorkula the orcula (17, -22, D:5) an iguana corpse