Dungeon Crawl Stone Soup version 0.35-a0-895-geb6f693df5 (webtiles) character file. Game seed: 178213564383861157 27 VividlyBlue the Conjurer (level 2, -11/16 HPs) Began as a Deep Elf Conjurer on Aug 29, 2026. Mangled by an ogre ... wielding a +0 giant club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:01:39 (999 turns). VividlyBlue the Conjurer (Deep Elf Conjurer) Turns: 999, Time: 00:01:40 Health: -11/16 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 11 Int: 22 God: Gold: 49 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: guardian spirit @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of guardian spirit (worn) Scrolls p - a scroll of poison t - a scroll of teleportation e - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11001 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The magic dart hits the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. The frilled lizard is severely wounded. The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter an ogre. It is wielding a +0 giant club. You recovered 3 MP! An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ## ..## . <.... ...# ##. .... . #.!# #..#... .. #..# #.#..# #.. #..# #...# ....##..#### #..# #........# #..# #..O....# ..###### .#@...# .......##### .#....#### ....#......# .#.......# ....#..###.###.#...#.#.# ....##.###.....#.......# ...........>...###.#.#.# ...####..###...# #.....# ..># ##.# #...# ##.#### ...# #.####..###..#### You could see an ogre. Vanquished Creatures 3 endoplasms 6 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 4 bats 2 frilled lizards 6 goblins 2 kobolds (D:1) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | VividlyBlue the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached skill level 1 in Fighting 207 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 258 | D:1 | Learned a level 2 spell: Searing Ray 596 | D:1 | Found Viagh's General Store. 993 | D:2 | Encountered an ogre 999 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring, serial_shops, shop_fountains D:2: layout_rooms, serial_glass, glass_columns_a, glass_columns_a Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.9 Spellcasting | | 3.3 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Cast: Magic Dart || 56 Searing Ray || 1 Read: Teleportation || 1 Poison || 1 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 998 | 991 | 7 | 0 | 843 | 2 | 499.0 | Dungeon | 998 | 991 | 7 | 0 | 843 | 2 | 499.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 800 daAuts D:2: 197 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+