Dungeon Crawl Stone Soup version 0.33-a0-1377-g1aa8576e86 (webtiles) character file. Game seed: 18089666280413636110 21 WhiteBreeze the Magician (level 2, -1/17 HPs) Began as an Octopode Hedge Wizard on Apr 13, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:29 (286 turns). WhiteBreeze the Magician (Octopode Hedge Wizard) Turns: 286, Time: 00:01:30 Health: -1/17 AC: 1 Str: 9 XL: 2 Next: 87% Magic: 3/6 EV: 12 Int: 16 God: Gold: 35 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls f - a scroll of identify {unknown} Potions c - a potion of magic d - 2 potions of heal wounds {unknown} e - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.3 Spellcasting * Level 2.9 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 b - Blink Tloc 10% N/A 19% 2 c - Call Imp Summ 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Anguish Hex/Necr 2% N/A 83% 4 Cause Fear Hex 1% N/A 88% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. You hear a shout! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! A gnoll is nearby! You see here a hobgoblin corpse. Found 6 stones. You see here 6 stones. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club! You hit the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 club! You die... ......# #.###.############ #.#..............# ....########.###.# #.### #.# #.# #.# #####.# #.# #># #...j.# #.# #.# #j##### #j# #.# #.# #@# #.# #j# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ##.#######.# #..........# #..######### You could see a gnoll. Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 4 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 44 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 222 | D:1 | Learned a level 2 spell: Blink 226 | D:1 | Learned a level 2 spell: Call Imp 286 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_ring, solitary_fountain Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 4 Tentacles || 3 Cast: Magic Dart || 19 Stab: Sleeping || 3 Distracted || 1 Armour: Skin || 8 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 283 | 283 | 0 | 11 | 123 | 1 | 283.0 | Dungeon | 283 | 283 | 0 | 11 | 123 | 1 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts