Dungeon Crawl Stone Soup version 0.33-a0-1461-g49ed466c4e (webtiles) character file. Game seed: 15213349307233424975 110 WhiteBreeze the Conjurer (level 4, 0/27 HPs) Began as an Octopode Hedge Wizard on Apr 21, 2025. Frozen to death by an endoplasm (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1660 turns). WhiteBreeze the Conjurer (Octopode Hedge Wizard) Turns: 1660, Time: 00:02:38 Health: 0/27 AC: 1 Str: 9 XL: 4 Next: 91% Magic: 0/9 EV: 12 Int: 18 God: Gold: 134 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of poison {unknown} g - a scroll of enchant armour {unknown} h - a scroll of revelation {unknown} i - 2 scrolls of identify {unknown} j - a scroll of butterflies {unknown} m - a scroll of immolation {unknown} Potions c - a potion of magic k - a potion of resistance {unknown} l - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.4 Spellcasting + Level 4.1 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations + Level 1.5 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Scorch Fire 16% 2d5 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Flame Wave Conj/Fire 13% 2d6 43% 4 Summon Cactus Giant Summ 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, constricted by you, 100% to hit) The magic dart hits the scorpion. You kill the scorpion! Your Conjurations skill increases to level 4! Your Fire Magic skill increases to level 1! You have reached level 4! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is heavily wounded. The endoplasm's fire resistance burns away. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. A bat comes into view. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, more vulnerable to fire, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm is no longer more vulnerable to fire. The endoplasm freezes you. You are frozen. You die... ....... ..... ..........)#.. ... ......... ... ........ #b# .....# #J# ..... #@# #..## # #.####...##.## ###............. #......#...#...# #.#....#<....# . #.#....#.#.#.... # #............. .....##........ .....###......#. You could see an endoplasm and a bat. Vanquished Creatures A scorpion (D:3) 3 adders A ribbon worm (D:2) 2 endoplasms (D:1) 3 jackals (D:1) 5 ball pythons 4 bats A frilled lizard (D:2) 3 giant cockroaches 4 goblins 3 kobolds 3 rats (D:2) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 197 | D:1 | Reached XP level 2. HP: 6/17 MP: 6/6 509 | D:1 | Reached skill level 3 in Conjurations 535 | D:1 | Found Xaeco's Antique Armour Shop. 583 | D:1 | Found a faded altar of an unknown god. 1095 | D:2 | Reached XP level 3. HP: 11/21 MP: 2/7 1209 | D:2 | Learned a level 2 spell: Scorch 1646 | D:3 | Noticed a scorpion 1656 | D:3 | Killed a scorpion 1657 | D:3 | Reached skill level 4 in Conjurations 1657 | D:3 | Reached skill level 1 in Fire Magic 1657 | D:3 | Reached XP level 4. HP: 8/27 MP: 3/9 1660 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, serial_shops, shop, shapermc_ecumenical_altar_gd, minmay_misc_feat_plants, minmay_pentomino_w2 D:2: layout_basic, minivault_11 D:3: layout_loops_ring, gup_sewer_entry_pipe, serial_shops, shop, glass_columns_a, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 4 | 4.1 Fire Magic | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.4 Summonings | | 1.0 Necromancy | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 56 | 2 || 58 Tentacles | 12 | || 12 Constrict | 12 | || 12 Cast: Magic Dart | 29 | || 29 Scorch | | 1 || 1 Use: Potion | 1 | || 1 Stab: Sleeping | 6 | || 6 Armour: Skin | 36 | || 36 Dodge: Dodged | 42 | 2 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1659 | 1619 | 40 | 178 | 1179 | 3 | 553.0 | Dungeon | 1659 | 1619 | 40 | 178 | 1179 | 3 | 553.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 825 daAuts D:1: 811 daAuts D:3: 22 daAuts