Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 15281810359328584258 93 WhiteBreeze the Conjurer (level 4, -11/27 HPs) Began as an Octopode Conjurer on Apr 28, 2025. Mangled by an orc wizard ... wielding a +1 dagger of electrocution (19 damage) ... on level 3 of the Dungeon. The game lasted 00:02:51 (2098 turns). WhiteBreeze the Conjurer (Octopode Conjurer) Turns: 2098, Time: 00:02:51 Health: -11/27 AC: 1 Str: 6 XL: 4 Next: 61% Magic: 3/7 EV: 12 Int: 22 God: Gold: 177 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +0 short sword (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons e - a +0 short sword of electrocution (weapon) Scrolls c - 5 scrolls of identify {unknown} d - a scroll of brand weapon {unknown} f - 2 scrolls of enchant armour {unknown} h - a scroll of immolation {unknown} k - a scroll of torment {unknown} Potions a - a potion of magic b - 3 potions of curing {unknown} g - a potion of heal wounds {unknown} i - a potion of haste {unknown} j - 2 potions of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Confusing Touch Hex 2% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dispel Undead Necr 2% 3d7 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Makhleb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless orc fails to defend itself. You hit the orc. You kill the orc! The orc shouts! x2; The orc wizard shouts! The orc shouts! You hear a shout! The orc attacks as it pursues you! The orc hits you with a +0 short sword. There is a stone staircase leading up here. The orc wizard barely misses you. The orc barely misses you. You climb upwards. There is a stone staircase leading down here. You hit the orc. Lightning courses through the orc! You kill the orc! The orc wizard barely misses you. The orc barely misses you. The orc wizard attacks as it pursues you! The orc wizard hits you with a +1 dagger of electrocution. You see here a +0 short sword. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You barely miss the orc. You grab the orc. You constrict the orc. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (moderately wounded, constricted by you, 100% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! The searing ray hits something! (Press . to maintain the ray.) Something hits you. You are electrocuted! The searing ray hits something. Something hits you. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... ############### #.............# #.###########.### ########## #.# #.........#####....#.... #.# #.#####@#.##..####.#.### #.# #.# #{#..')(# #.#.##. #.# #.# #.>..#### #...#.. #.# #.# #...##.# #...#.. #.# #.# #......#####...... #.# #.# #..###.........#.. #.#####.#####..####........#.. #..............#...........##. ##########.###.#.##......#.### There were no monsters in sight! Vanquished Creatures 3 adders 4 dart slugs A ribbon worm (D:2) A giant cockroach (D:1) 4 hobgoblins 3 orcs 6 quokkas 4 ball pythons 8 bats 5 endoplasms 7 frilled lizards 7 goblins 9 kobolds 4 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 109 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 131 | D:1 | Learned a level 2 spell: Searing Ray 323 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 505 | D:1 | Reached skill level 5 in Conjurations 1329 | D:3 | Reached XP level 4. HP: 27/27 MP: 7/7 1473 | D:3 | Found a snail-covered altar of Cheibriados. 1929 | D:3 | Found a burning altar of Makhleb. 2098 | D:3 | Mangled by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic, minmay_strange_pillars, minmay_fountain_box, minmay_tetromino_l2 D:2: layout_rooms D:3: layout_loops_ring, general_overflow_altar, old_standard_altar, serial_park_tiny_2, amcnicky_mini_pool_small, supply_closet_lemuel, minmay_misc_feat_columns D:4: layout_gridville, grunt_temple_overflow_open, nicolae_concentric_dashed_squares_wild, nicolae_half_adder, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Constrict | 24 | 4 || 28 Short sword | 76 | 14 || 90 Dagger | 4 | || 4 Tentacles | 17 | 4 || 21 Unarmed | 1 | || 1 Cast: Magic Dart | 4 | 11 || 15 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 13 | 4 || 17 Armour: Skin | 34 | 9 || 43 Dodge: Dodged | 40 | 7 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2097 | 2041 | 56 | 161 | 1506 | 4 | 524.2 | Dungeon | 2097 | 2041 | 56 | 161 | 1506 | 4 | 524.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 840 daAuts D:3: 770 daAuts D:2: 480 daAuts D:4: 5 daAuts