Dungeon Crawl Stone Soup version 0.34-a0-154-g7cd85c4fe5 (webtiles) character file. Game seed: 15279231412686516819 116 WhiteBreeze the Shooter (level 5, 0/38 HPs) Began as a Coglin Hunter on June 16, 2025. Splashed by a jelly's acid (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:38 (1963 turns). WhiteBreeze the Shooter (Coglin Hunter) Turns: 1963, Time: 00:03:39 Health: 0/38 AC: -1 Str: 11 XL: 5 Next: 0% Magic: 5/5 EV: 11 Int: 8 God: Gold: 217 SH: 0 Dex: 20 Spells: 4/4 levels left rFire . . . a - +2 sling {Henutmehyt} rCold . . . d - +0 sling {Hwan} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2), corroded, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 217 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Henutmehyt} d - a +0 sling (offhand) {Hwan} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies f - a scroll of revelation {unknown} g - 2 scrolls of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of noise {unknown} l - a scroll of immolation {unknown} m - a scroll of vulnerability {unknown} Potions e - 2 potions of attraction {unknown} i - 2 potions of heal wounds {unknown} k - a potion of curing {unknown} n - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting + Level 5.4 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal The Shining One Shops: D:1 [ D:3 ( Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The adder poisons you! You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder is severely wounded. You shoot a sling bullet. The sling bullet hits the adder. You kill the adder! You feel sick. You have reached level 5! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +2 sling {Henutmehyt} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (92% to hit) You shoot a sling bullet. The sling bullet hits the jelly. The jelly is moderately wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is heavily wounded. You feel sick. The jelly hits you but does no damage. Fire: a) +2 sling {Henutmehyt} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (heavily wounded, 92% to hit) You shoot a sling bullet. The sling bullet barely misses the jelly. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. You feel sick. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Fire: a) +2 sling {Henutmehyt} Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jelly (severely wounded, 92% to hit) You shoot a sling bullet. The sling bullet hits the jelly. The jelly is severely wounded. You shoot a sling bullet. The sling bullet hits the jelly. The jelly is almost dead. You feel sick. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... ... .. # #.# #.# #. ... ... #.# #.# #.# ......... #.#.#.#.#.#.# #............ #@# #...J....... ##.#.#.#.#.# ......## ... ..# ........# .... .... ###...... You could see a jelly. Vanquished Creatures 6 adders 2 ufetubi (D:3) 2 dart slugs 7 endoplasms 2 giant cockroaches 3 hobgoblins 2 quokkas 5 ball pythons 10 bats 4 frilled lizards (D:1) 5 goblins 9 kobolds 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 34 | D:1 | Found Diwoo's Armour Boutique. 43 | D:1 | Reached skill level 1 in Stealth 71 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 108 | D:1 | Reached skill level 4 in Ranged Weapons 567 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 811 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1253 | D:3 | Found a faded altar of an unknown god. 1258 | D:3 | Found a stormy altar of Qazlal. 1296 | D:3 | Reached skill level 5 in Ranged Weapons 1442 | D:3 | Found a glowing golden altar of the Shining One. 1685 | D:3 | Found Arisoaf's Antique Weapon Shoppe. 1961 | D:4 | Reached XP level 5. HP: 19/38 MP: 5/5 1963 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, serial_shops, nicolae_shop_scrapyard, serial_glass, glass_columns_a, glass_columns_a, feat_on_display, item_on_display_a_b, item_on_display_a_b, hangedman_abyss_or_decor_lesser_grid, chequers_serial_rivers_small_b, minmay_heptomino_d4 D:2: layout_loops_ring D:3: layout_basic, nicolae_overflow_ecumenical_swirl, nicolae_tso_carved_into_rock, serial_shops, shop D:4: layout_cave_pools, lemuel_crystal_altar, serial_co_window_serial, co_window_cross_1, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_paths_a, co_window_corner_b, co_window_unsneaky_path_e, co_window_unsneaky_path_a, co_window_paths_c, co_window_2corner, co_window_broadway_c, co_window_paths_c, co_window_4corner_a, co_window_4corner_b, glass_columns_a, glass_columns_a, st_stairs_10, dreamdust_princess_corridor, minmay_misc_feat_rows Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 | 1.0 Dodging | 2 | 2.0 Ranged Weapons | 4 5 | 5.4 Fighting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 146 | 126 || 272 Armour: Leather armour | 6 | 28 || 34 Dodge: Dodged | 11 | 23 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1992 | 1912 | 80 | 89 | 1553 | 4 | 498.0 | Dungeon | 1992 | 1912 | 80 | 89 | 1553 | 4 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 767 daAuts D:2: 654 daAuts D:1: 555 daAuts D:4: 15 daAuts