Dungeon Crawl Stone Soup version 0.34-a0-158-gf195f0a051 (webtiles) character file. Game seed: 16100405523646723739 14 WhiteBreeze the Conjurer (level 2, -2/20 HPs) Began as a Draconian Conjurer on June 17, 2025. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:08 (1212 turns). WhiteBreeze the Conjurer (Draconian Conjurer) Turns: 1212, Time: 00:01:08 Health: -2/20 AC: 4 Str: 9 XL: 2 Next: 31% Magic: 1/5 EV: 11 Int: 18 God: Gold: 44 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -15) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - a scroll of enchant armour {unknown} Potions a - a potion of magic b - 2 potions of might {unknown} e - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 1% (3-9)d2 47% 3 Tukima's Dance Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Rending Blade Conj/Frge 9% 2d6 58% 4 Dimensional Bullseye Hex/Tloc 0% N/A 87% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ?( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray misses the scorpion. The scorpion stings you. Without enough magic to sustain it, your Searing Ray dissipates. The scorpion misses you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The scorpion stings you. You completely miss the scorpion. You tail-slap the scorpion, but do no damage. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You completely miss the scorpion. You tail-slap the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You closely miss the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. You die... #.......# #.......# #.......# #....?..# #.......# #.......# #..s....### .##..@......# ##...#.∩.....##. ......#.......... ##..........).######### #.#..#.#...#.#.......# # #........#.#.#####.# #..........#.#...#.## ####.##.####.#.#..... #.####....# #.#...#.## You could see a scorpion. Vanquished Creatures A dart slug (D:2) A giant cockroach (D:1) 2 hobgoblins 3 bats (D:1) 2 endoplasms A frilled lizard (D:1) 4 goblins (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WhiteBreeze the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 499 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 895 | D:1 | Learned a level 2 spell: Searing Ray 1002 | D:2 | Found Orampej's Antique Weapon Shoppe. 1129 | D:2 | Found a faded altar of an unknown god. 1192 | D:2 | Found Wuoxic's Magic Scroll Shoppe. 1199 | D:2 | Noticed a scorpion 1211 | D:2 | HP: 1/20 [scorpion (5)] 1212 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, chequers_serial_rivers_micro_e D:2: layout_loops_cross, angelslayer_ecumenical_altar_broken_walls_simple, serial_shops, shop, shop, shop, shop Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 10 Tailslap || 2 Cast: Magic Dart || 27 Searing Ray || 1 Armour: Skin || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1211 | 1167 | 44 | 237 | 827 | 2 | 605.5 | Dungeon | 1211 | 1167 | 44 | 237 | 827 | 2 | 605.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1002 daAuts D:2: 209 daAuts