WhiteBreeze the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 dagger (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (34, 28, D) a +2 arbalest of electrocution (unseen) (35, 0, D) a +0 rapier (35, 2, D) a +0 spear of venom (still there?) a javelin (still there?) a +2 ring mail of willpower (still there?) (35, 14, D) a +2 long sword of freezing (unseen) (35, 16, D) a komodo dragon corpse (35, 28, D) a book of Movement (35, 29, D) a +0 short sword (still there?) a staff of cold (still there?) (36, 0, D) a +2 rapier of speed (unseen) (36, 1, D) the +1 war axe of Sharp Action {speed, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (36, 2, D) a +0 heavy battleaxe (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (36, 14, D) a +1 leather armour of cold resistance (36, 15, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. a water moccasin corpse (36, 17, D) a +0 robe a spriggan corpse (36, 18, D) a yak corpse (36, 29, D) the +9 dagger "Holleext" {pain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (37, 0, D) a staff of necromancy (unseen) (37, 1, D) a +0 spear a ring of poison resistance a +0 leather armour (37, 14, D) the +7 flail of Syrphe {venom, ^Drain rC++ Str+6} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). It cannot be enchanted further. (37, 15, D) a parchment of Volatile Blastmotes (37, 29, D) a +2 pair of gloves of strength (unseen) (37, 30, D) a staff of fire (unseen) (38, 0, D) a parchment of Freezing Cloud (38, 1, D) a +0 robe (38, 2, D) a +4 war axe of freezing (still there?) a +0 robe (still there?) (38, 4, D) a +1 trident of flaming (still there?) +1 ice dragon scales (still there?) (38, 14, D) a parchment of Ozocubu's Refrigeration (38, 15, D) a +0 mace of holy wrath (38, 16, D) a water moccasin corpse (38, 19, D) a +0 robe (38, 20, D) a +0 robe a spriggan corpse (38, 28, D) the +2 morningstar of the Freezing God {drain, rC+ Str+4 SInv} rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (38, 29, D) a +1 scale mail of fire resistance (unseen) (38, 30, D) a +3 ring mail of fire resistance (unseen) (38, 31, D) a +3 arbalest of freezing (unseen) (39, 0, D) a +0 trident of venom (39, 1, D) 5 large rocks (39, 7, D) a sea snake corpse (39, 14, D) a +2 plate armour of fire resistance (39, 18, D) a hydra corpse (39, 28, D) a scroll of brand weapon (40, 1, D) a +2 hand axe of electrocution (40, 4, D) a +1 spear of venom 2 silver javelins a +0 leather armour (40, 5, D) a +2 trident of protection a +0 robe a merfolk corpse (40, 14, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (unseen) (40, 15, D) a +0 mace of protection (40, 16, D) a hydra corpse (40, 18, D) a hydra corpse (40, 29, D) a +0 robe of cold resistance (unseen) (40, 30, D) a +0 eveningstar of protection (unseen) (40, 32, D) a +0 war axe (41, 0, D) a parchment of Enfeeble (41, 6, D) a sea snake corpse (41, 14, D) a +1 helmet of light (unseen) (41, 15, D) a +1 heavy mace (41, 19, D) a cane toad corpse (41, 21, D) a water moccasin corpse (41, 28, D) a parchment of Dragon's Call (41, 29, D) a +7 sling (unseen) (42, 1, D) a parchment of Fortress Blast (42, 4, D) a +2 trident of protection (still there?) 3 boomerangs (still there?) a merfolk corpse (still there?) (42, 14, D) a +3 plate armour of poison resistance (unseen) (42, 15, D) a +4 falchion of protection (42, 16, D) a cane toad corpse (42, 28, D) a parchment of Maxwell's Capacitive Coupling (42, 29, D) a parchment of Yara's Violent Unravelling (43, 14, D) a +0 war axe of freezing (still there?) a torpor snail corpse (still there?) (43, 28, D) a +1 pair of gloves of dexterity (unseen) (43, 31, D) a +3 spectral quarterstaff (unseen) (44, 28, D) the alchemy staff of Scorching Execution {*Slow rPois Stlth+ Necro Earth Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (48, 15, D) a water moccasin corpse (48, 16, D) a staff of conjuration (unseen) (48, 17, D) a +0 robe (49, 0, D) a +2 ring mail of poison resistance (unseen) (49, 12, D) a +2 leather armour of positive energy (unseen) (49, 23, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (49, 25, D) a staff of conjuration (unseen) (49, 36, D) a +2 flail of protection (unseen) (49, 37, D) a +3 quarterstaff of rebuke (unseen) (50, 0, D) a +1 cloak of stealth (still there?) a +0 robe (still there?) a +3 long sword of protection (still there?) a +2 dagger of speed (still there?) a staff of fire (still there?) a +0 short sword of flaming (still there?) (50, 2, D) a +2 plate armour of poison resistance (still there?) a +0 tower shield (still there?) a +0 chain mail (still there?) a +4 trident of protection (still there?) a +0 giant spiked club (still there?) (50, 4, D) a staff of earth (still there?) the orc corpse of Nergalle (still there?) (50, 12, D) a staff of fire (unseen) (50, 14, D) a yak corpse (50, 24, D) a +0 flail of holy wrath (unseen) (50, 27, D) a swamp drake corpse (skeletalised by now) (50, 36, D) the necromancy staff of Uskayaw's Favour {rN+ Int+5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. (51, 4, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +2 leather armour of willpower (still there?) the human corpse of Frances (still there?) (51, 12, D) a parchment of Enfeeble (51, 13, D) a parchment of Passage of Golubria a spriggan corpse a yak corpse (51, 16, D) a polar bear corpse (51, 17, D) a basilisk corpse (51, 24, D) a +5 ring of evasion a wyvern corpse (skeletalised by now) (51, 25, D) a parchment of Cause Fear (51, 26, D) the +3 flail "Newt's Death Toll" {concuss, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. +0 acid dragon scales (still there?) an acid dragon corpse (skeletalised by now) (still there?) (51, 36, D) a +1 scale mail of willpower (unseen) (51, 37, D) a +6 broad axe of sundering (unseen) (51, 38, D) a +0 scale mail of cold resistance a +0 long sword (51, 39, D) a +0 broad axe (52, 6, D) a +0 rapier (still there?) a +2 leather armour of cold resistance (still there?) the human corpse of Eustachio (still there?) (52, 11, D) a +2 robe of positive energy a staff of air a basilisk corpse (52, 18, D) a wyvern corpse (52, 27, D) a staff of alchemy a staff of air a staff of conjuration a staff of fire a swamp dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (52, 36, D) a +3 short sword of speed (still there?) the +5 rapier "Gouwirill" {venom, rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. (53, 0, D) a staff of earth a wand of flame (13) the +2 quarterstaff of the Pit {heavy, Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a staff of cold (53, 5, D) a +1 dagger of electrocution (53, 24, D) a staff of earth (still there?) a book of Conjurations (still there?) a +1 hand cannon of flaming (still there?) (53, 26, D) +0 ice dragon scales +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 36, D) a +0 robe (still there?) a +1 spear (still there?) (53, 37, D) a +0 leather armour of cold resistance (unseen) (53, 39, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (54, 4, D) a +2 longbow of flaming the +10 dagger of Dyzif {flame, *Slow rElec Will+ Dex+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 barding a +0 robe (54, 5, D) the human corpse of Josephine (54, 11, D) an amulet of faith a +0 robe a potion of might (54, 14, D) a water moccasin corpse (54, 24, D) a +2 rapier of venom (still there?) a +1 robe of willpower (still there?) (54, 36, D) a +1 falchion of protection (unseen) (55, 1, D) a staff of necromancy a +2 cloak a +4 quarterstaff of chaos a +0 halberd a +0 animal skin a +0 short sword (55, 12, D) a parchment of Sigil of Binding (still there?) a +6 ring of intelligence (still there?) a staff of alchemy (still there?) (55, 24, D) a +3 dagger of protection (unseen) (57, 2, D) 2 gold pieces a wand of mindburst (13) (59, 9, D) a +0 dagger a +0 robe (59, 37, D) a +2 morningstar of venom (60, 36, D) a +2 shortbow of electrocution (60, 37, D) the +5 war axe of Toxiw {sunder, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (60, 38, D) a yak corpse (skeletalised by now) (60, 42, D) a bullfrog corpse (skeletalised by now) (61, 0, D) a parchment of Discord (61, 3, D) a human corpse (skeletalised by now) (61, 10, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 25, D) a parchment of Ozocubu's Refrigeration (61, 26, D) a staff of conjuration (61, 29, D) a ball python corpse (skeletalised by now) (61, 37, D) a +1 mace of distortion (unseen) (61, 38, D) a water moccasin corpse (skeletalised by now) (62, 0, D) a lupine talisman (62, 8, D) a +2 ring mail of willpower (62, 16, D) a parchment of Summon Cactus Giant (62, 17, D) the +11 shortbow "Icrief" {elec, +Blink rF+ SInv} +Blink: It lets you blink. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (62, 27, D) the +4 arbalest "Walit" {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 29, D) a +0 robe (62, 36, D) the +8 dire flail of the Doomed Warrior {pain, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (62, 37, D) a serpent talisman (62, 39, D) a cane toad corpse (skeletalised by now) (63, 0, D) a parchment of Dragon's Call (63, 11, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 16, D) a parchment of Sphinx Sisters (63, 26, D) a staff of conjuration the +5 dagger of the Everdark {vamp, rN+++ Str-4 Int+5} rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (63, 31, D) a black mamba corpse (skeletalised by now) (63, 36, D) the +5 mace of Contradiction {concuss, rF+ Will+ Dex-4 SInv} rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (63, 38, D) a parchment of Dispel Undead (63, 39, D) a rime drake corpse (skeletalised by now) (64, 11, D) a +0 dagger a +0 robe (64, 16, D) a +1 dagger of speed (unseen) (64, 20, D) a water moccasin corpse (skeletalised by now) (64, 23, D) a ball python corpse (skeletalised by now) (64, 27, D) a +0 robe a +0 dire flail a staff of earth (65, 20, D) an adder corpse (skeletalised by now) (65, 21, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a parchment of Orb of Destruction (65, 27, D) a +0 spear (67, 0, D) the +9 war axe of Chance {flame, Fly Str+2 Int+2} Fly: It grants you flight. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (68, 0, D) a +3 short sword of holy wrath (69, 0, D) a +5 long sword of holy wrath (69, 36, D) a parchment of Fulminant Prism (70, 8, D) a +4 plate armour of poison resistance (70, 37, D) a staff of cold (71, 8, D) a parchment of Dimensional Bullseye (71, 16, D) a parchment of Forge Blazeheart Golem (71, 17, D) a +5 spear of flaming the +4 mace of the Wizarding Genius {concuss, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 27, D) a +6 ring of intelligence a +6 ring of intelligence (71, 36, D) the +7 arbalest "Cateanog" {freeze, Int+5 Dex+8} Int+5: It affects your intelligence (+5). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (71, 37, D) the +6 halberd of Regicide {spect, rElec rC++ rN++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (72, 9, D) a +0 hat (72, 17, D) a +3 sling of freezing (72, 19, D) a +0 flail (72, 20, D) a +5 flail a +0 robe (72, 21, D) a +0 long sword (72, 26, D) a +0 mace of holy wrath (72, 27, D) a +1 glaive of freezing (72, 29, D) 3 large rocks a +0 trident 2 boomerangs a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 36, D) a +1 dagger of venom (72, 37, D) a +2 broad axe of freezing (unseen) (73, 17, D) a +1 triple sword of holy wrath (73, 19, D) a +0 halberd a +0 robe (73, 30, D) a wind drake corpse (skeletalised by now) (73, 37, D) a +3 heavy flail (74, 3, D) a bullfrog corpse (skeletalised by now) (74, 29, D) a +0 trident (74, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (75, 1, D) a parchment of Silence