WhiteBreeze Level 1 of the Dungeon (0, 0, D:1) 3 poisoned darts (6, 20, D:1) a jackal skeleton (8, 18, D:1) a hobgoblin skeleton (17, -5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (18, 18, D:1) a +0 club a +0 club a goblin skeleton (20, 7, D:1) a frilled lizard skeleton a rat skeleton (23, 25, D:1) a hobgoblin skeleton a bat skeleton (30, 0, D:1) a rat skeleton a bat skeleton (31, 1, D:1) a +0 club (33, 0, D:1) a ball python skeleton (34, 29, D:1) a +0 dagger a bat corpse (skeletalised by now) (37, -10, D:1) a +0 troll leather armour (37, 10, D:1) a ball python skeleton (38, 16, D:1) a bat corpse (skeletalised by now) (44, 2, D:1) a +0 flail (45, 8, D:1) a +0 robe (49, -7, D:1) a ball python corpse (skeletalised by now) (50, 1, D:1) 5 boomerangs (51, -6, D:1) a +0 scale mail (52, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (20, -9, D:2) a +0 quarterstaff (22, 31, D:2) a +0 sling (26, 8, D:2) a +0 robe (31, 0, D:2) a +0 robe (38, 2, D:2) a rat skeleton (39, 5, D:2) a hobgoblin skeleton (39, 29, D:2) a spore talisman (39, 35, D:2) a rat corpse (skeletalised by now) (41, -2, D:2) 2 boomerangs Level 3 of the Dungeon (0, 0, D:3) a +0 mace (2, 14, D:3) an adder corpse (skeletalised by now) (3, 11, D:3) a +0 leather armour (13, 7, D:3) a +0 short sword (18, 6, D:3) a +0 club a +0 leather armour (29, 15, D:3) a +2 heavy hand axe (32, -15, D:3) a bat corpse (skeletalised by now) (32, 20, D:3) a +0 whip 3 stones (37, -21, D:3) a +0 club a gnoll skeleton (39, 19, D:3) a parchment of Magic Dart (41, -8, D:3) a +0 flail a +0 whip a gnoll skeleton (45, -3, D:3) a +0 ring mail 5 poisoned darts a +0 short sword a kobold skeleton (48, -1, D:3) a scarf of shadows (48, 20, D:3) a +0 scale mail (50, 28, D:3) a +0 dagger (57, 14, D:3) an adder corpse (skeletalised by now) (57, 20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the death talisman of the Cricket {+Inv rF- Dex+2} (10280 gold) [talisman of death] +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). the +1 leather armour of Dithmenos's Approval {+Blink rF+ Int+4 Dex+7} (5110 gold) +Blink: It lets you blink. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the ring "Itiaje" {rC+ Will+ rCorr SInv} (4380 gold) [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the death talisman of Indomitability {Str+7} (14000 gold) [talisman of death] Str+7: It affects your strength (+7). the ring of Bop Tus {rElec rC++ Str+9 Dex-3} (6750 gold) [ring of strength] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+9: It affects your strength (+9). Dex-3: It affects your dexterity (-3). the amulet "Happ" {*Slow rC++ RegenMP+ Int+4} (5730 gold) [amulet of magic regeneration] *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). the +6 ring mail of Tergiversation {^Contam rF++ rN+ Regen+} (5710 gold) ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +0 ring mail of the Nexus {Rampage rElec Str+3} (2430 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the storm talisman of Optimism {Harm rN+ Str-4 Dex+5} (11110 gold) [storm talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). a +2 battleaxe of flaming (3000 gold) the amulet "Bucasch" {Wildshape +Blink MP+8} (6080 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. MP+8: It affects your magic capacity (+8). the conjuration staff of Flawed Execution {rElec rC- rCorr Dex-5 Conj} (2710 gold) [staff of conjuration] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. the +4 dagger of Upheaval {freeze, rElec Str+2} (4180 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. the ring "Zoc Husa" {rCorr Str+3 Slay+2 SInv} (4230 gold) [ring of see invisible] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. the ring "Munaetz" {Fly rElec Dex+5 SInv Stlth-} (4020 gold) [ring of see invisible] Fly: It grants you flight. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the +2 dagger of Nousolag {drain, rPois rF- rC+ Dex+3} (3110 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 whip of Daitolep {heavy, rPois Dex+5} (6120 gold) rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +0 leather armour "Naesch" {Str+5} (1950 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +7 whip of Theory {spect, Will+ Int+3} (6010 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 leather armour of the Bulwark {Fly rC+ Stlth+} (3590 gold) Fly: It grants you flight. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:4) a +0 rapier (4, -24, D:4) a +0 dagger a +0 sling (6, 8, D:4) a parchment of Iskenderun's Mystic Blast (7, -3, D:4) a +0 whip (7, 5, D:4) a black bear corpse (skeletalised by now) (11, -3, D:4) a hobgoblin skeleton (14, -5, D:4) a jackal skeleton (15, -6, D:4) a jackal skeleton (18, -13, D:4) a jackal skeleton (21, -22, D:4) a +0 dagger a kobold corpse (skeletalised by now) (27, -9, D:4) a +0 orcbow a +0 dagger a +0 robe a hobgoblin corpse (skeletalised by now) (28, -20, D:4) an adder corpse (skeletalised by now) (30, 12, D:4) a goblin skeleton (32, -24, D:4) a +0 hand axe an orc corpse (skeletalised by now) (32, -23, D:4) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 3, D:4) 3 stones a +0 dagger a kobold skeleton (45, 0, D:4) a +0 whip (57, -7, D:4) a +0 leather armour Level 5 of the Dungeon (0, 1, D:5) an iguana corpse (skeletalised by now) (9, -27, D:5) a parchment of Shatter (17, -25, D:5) a +0 robe (17, -24, D:5) 21 gold pieces