WhiteBreeze Level 1 of the Dungeon [Shop] Wobautat's One-of-a-Kind Rings a +8 ring of slaying (unknown) (1485 gold) a +2 ring of evasion (unknown) (72 gold) a +2 ring of protection (unknown) (120 gold) the ring "Suwo" {rF+ Dex+3 Stlth+} (493 gold) [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +2 ring of strength (unknown) (36 gold) a +2 ring of slaying (unknown) (120 gold) a +3 ring of intelligence (unknown) (120 gold) a +9 ring of evasion (unknown) (1242 gold) the ring "Qureemoi" {rElec HP+9 MP+9 Str+7 Int-2 Stlth-} (819 gold) [ring of magical power] rElec: It insulates you from electricity. HP+9: It affects your health (+9). MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Stlth-: It makes you less stealthy. (0, 0, D:1) a +0 club (10, 11, D:1) a rat skeleton (11, 18, D:1) a +0 short sword (13, 19, D:1) a +0 dagger (17, -8, D:1) a rat corpse (skeletalised by now) (18, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (21, 5, D:1) a +0 hand axe (21, 6, D:1) a +0 cloak (34, -16, D:1) a +0 dagger a goblin skeleton (34, -12, D:1) a bat skeleton (44, -15, D:1) a maw talisman (50, 2, D:1) a bat skeleton (52, 12, D:1) a frilled lizard corpse (skeletalised by now) (54, 12, D:1) a +0 helmet a +0 scale mail Level 2 of the Dungeon (7, -1, D:2) a +0 chain mail (10, 4, D:2) a +0 whip (13, -16, D:2) an adder corpse (skeletalised by now) (13, 20, D:2) a ball python corpse (skeletalised by now) (14, -8, D:2) a +0 club (17, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, -13, D:2) a +0 mace a stone a +0 leather armour a kobold skeleton (33, -18, D:2) a +0 mace (33, -11, D:2) a +0 short sword (35, -16, D:2) a hobgoblin skeleton an adder skeleton (41, 12, D:2) a +0 leather armour (41, 24, D:2) a hobgoblin corpse (skeletalised by now) (48, -16, D:2) an adder corpse (skeletalised by now) (50, -8, D:2) a ball python skeleton (54, 10, D:2) a +0 dagger of draining a +0 sling Level 3 of the Dungeon (9, -11, D:3) a +0 dagger a +0 dagger (11, -11, D:3) a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (12, -11, D:3) a +0 falchion a +0 animal skin a +0 helmet a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (21, 17, D:3) an adder corpse (skeletalised by now) (22, -24, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, 14, D:3) an orb of attunement (29, -24, D:3) a +0 club a +0 robe (29, 19, D:3) a +0 leather armour (30, 8, D:3) a hobgoblin corpse (skeletalised by now) (31, 1, D:3) a +0 leather armour (32, 0, D:3) a staff of fire (36, -3, D:3) a +0 hand axe (42, -11, D:3) a +0 club a goblin skeleton (42, 1, D:3) an adder skeleton (44, -12, D:3) a +0 mace (53, 6, D:3) a staff of cold (59, -12, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (13, -15, D:4) 5 boomerangs (13, -14, D:4) a +0 leather armour (21, -26, D:4) a +0 falchion of electrocution (23, 17, D:4) a +0 dagger a goblin skeleton (24, 19, D:4) 4 poisoned darts (25, -21, D:4) a +0 dagger (27, -4, D:4) an iguana skeleton (36, 9, D:4) a rat skeleton (38, 11, D:4) an adder skeleton (39, -22, D:4) the +5 mace of True Grit {concuss, rElec rF++ rN+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (40, -17, D:4) a staff of conjuration (44, -6, D:4) a +0 dagger (51, -10, D:4) a +0 club (52, -8, D:4) a +0 club a goblin corpse (skeletalised by now) (53, 11, D:4) a storm talisman Level 5 of the Dungeon (2, 28, D:5) a +0 short sword (8, -3, D:5) a +0 mace a +0 club (9, -4, D:5) a +0 dagger a +0 whip 2 boomerangs (12, -5, D:5) a +0 mace a +0 leather armour (19, -17, D:5) a parchment of Scorch (22, -16, D:5) a +0 dagger (34, -20, D:5) 6 large rocks (42, -11, D:5) an iguana skeleton (42, 9, D:5) a +1 whip of freezing a +0 robe (46, -4, D:5) a +0 hand axe Level 6 of the Dungeon (22, -8, D:6) a +0 club a +0 leather armour (26, -5, D:6) a +0 trident a +0 ring mail (27, -5, D:6) a +2 flail of venom (28, -9, D:6) a +0 whip (31, -5, D:6) a +0 mace (31, -4, D:6) a +0 dagger a +0 robe (32, -4, D:6) a +0 club a +0 ring mail a +0 flail a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 robe (32, -3, D:6) a +0 dagger a +0 robe (32, 17, D:6) a parchment of Animate Dead (33, -3, D:6) a +0 club a +0 leather armour a +0 dagger a +0 ring mail (45, 23, D:6) a +0 barding Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (0, 1, D:7) a +0 whip (0, 2, D:7) a +0 club a +0 leather armour (0, 3, D:7) a +0 club (3, 0, D:7) a +0 club (22, 26, D:7) a +0 long sword a +0 robe (22, 27, D:7) a +4 dagger a +0 robe (22, 29, D:7) a +3 battleaxe a +0 robe (23, 34, D:7) a +3 war axe a +0 robe (29, 9, D:7) 6 large rocks (38, -1, D:7) a +0 flail a +0 plate armour a +0 flail a +0 ring mail (38, 2, D:7) a +0 flail (49, 16, D:7) a +0 mace a +0 ring mail (51, 16, D:7) a +0 falchion (52, 16, D:7) a +0 dagger a +0 robe a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (14, -33, D:8) a +0 trident a +0 chain mail (14, 22, D:8) a ring of magical power (15, -35, D:8) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (19, -39, D:8) a +0 club (19, -28, D:8) a +0 falchion (20, -40, D:8) a +0 dagger 3 poisoned darts (20, -39, D:8) a +0 short sword 8 poisoned darts (21, -41, D:8) a +0 dagger 4 stones (21, -5, D:8) a +3 flail a +0 robe (22, -41, D:8) a +0 dagger (22, -14, D:8) a +0 leather armour (22, 3, D:8) the +12 short sword of the Bespelling Gods {drain, *Noise rC+++ Int-3 Dex+6} *Noise: It may make a loud noise when swung. rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (24, -40, D:8) a +0 trident a +0 leather armour (24, -39, D:8) a +0 dagger a +0 robe a +0 dagger (25, -39, D:8) a +0 whip (25, -9, D:8) a scarf of shadows (25, -8, D:8) a +4 battleaxe a +0 robe (25, -7, D:8) a +3 scimitar a +0 robe (25, -6, D:8) a +3 flail a +0 robe of resistance (26, -38, D:8) a +0 dagger (42, -17, D:8) a +1 heavy shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 scale mail (8, -20, D:9) a +0 leather armour (10, -20, D:9) a +0 flail a +1 scale mail of command (12, -19, D:9) a +0 ring mail a +0 short sword (14, -26, D:9) a +0 robe a +4 morningstar (15, -17, D:9) a +0 plate armour a +0 battleaxe (16, -25, D:9) a +0 leather armour a +1 dagger of venom (17, -27, D:9) a +0 robe a +0 dagger (18, -10, D:9) a +0 dagger a +0 shortbow (24, -14, D:9) a +0 hand axe (25, -13, D:9) a +0 robe (39, 11, D:9) a +0 scimitar a +0 chain mail (42, -15, D:9) a +0 spear (42, -14, D:9) a +1 heavy trident a +0 scale mail (42, -12, D:9) a +0 club (43, -16, D:9) a +0 whip (43, -14, D:9) a +0 halberd (43, 11, D:9) a +0 hand axe a +0 club a +0 leather armour (44, 12, D:9) a +0 whip a +0 ring mail a +0 heavy flail (48, -21, D:9) a +0 dagger of venom (48, 21, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe a +0 ring mail (2, -2, D:10) a +0 dagger (2, 3, D:10) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (unseen) (11, 3, D:10) a +0 leather armour (11, 10, D:10) a +0 dagger a +0 robe (12, 3, D:10) a parchment of Martyr's Knell (12, 15, D:10) a +0 halberd (13, 14, D:10) a +0 halberd (13, 16, D:10) the +8 chain mail of the Dice {Harm *Corrode rPois SInv} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. the +11 crystal plate armour of the Game of Life {Will+ Int+3 Slay+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 spear (14, 15, D:10) a +0 spear (16, 7, D:10) a +0 whip (16, 8, D:10) a +0 dagger a +0 robe a +4 trident of protection a +0 chain mail a +0 dagger a +0 robe (28, 32, D:10) a +0 giant club a +0 giant club (31, 4, D:10) a +0 leather armour (38, 42, D:10) a +0 war axe the Ecumenical Temple Level 1 of the Lair of Beasts (8, -10, Lair:1) a +0 falchion (13, 35, Lair:1) a potion of curing (18, 39, Lair:1) 7 gold pieces (19, 40, Lair:1) 20 gold pieces (54, 20, Lair:1) a +0 leather armour