WhiteBreeze Level 1 of the Dungeon (0, 3, D:1) a +0 leather armour (1, 16, D:1) a +1 whip of venom (3, 5, D:1) a rat skeleton (3, 14, D:1) a +0 club a goblin skeleton (6, 5, D:1) a +0 dagger 5 stones a kobold skeleton (11, 3, D:1) a +0 club (11, 34, D:1) a hobgoblin corpse (skeletalised by now) (12, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 17, D:1) a bat corpse (skeletalised by now) (32, 27, D:1) a hobgoblin skeleton (33, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 24, D:1) a quokka skeleton (37, 15, D:1) an amulet of reflection (40, 34, D:1) a +0 sling (45, 36, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (11, -41, D:2) a +0 scale mail (22, -33, D:2) a ball python corpse (skeletalised by now) (24, -30, D:2) a +0 club (30, -54, D:2) a +0 robe (33, -41, D:2) a +0 scale mail (33, -8, D:2) a +0 club a +0 robe (46, -41, D:2) a +0 club a kobold corpse (skeletalised by now) (47, 2, D:2) a +0 sling (50, -33, D:2) the inkwell talisman "Texzevekyu" {+Inv rElec Slay-4 Stlth+} [inkwell talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (52, -17, D:2) a +0 short sword 3 stones a kobold skeleton (56, -55, D:2) a bat skeleton (56, -37, D:2) a quokka corpse (skeletalised by now) (63, -50, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a hobgoblin skeleton (10, -19, D:3) a +0 plate armour (12, -16, D:3) a +0 rapier (19, -11, D:3) a +0 dagger (26, -8, D:3) a +0 dagger (29, -18, D:3) a +0 war axe (35, -5, D:3) a +0 ring mail (36, 14, D:3) a +0 leather armour (42, 10, D:3) a +0 flail (43, 10, D:3) a +0 club (44, -19, D:3) a +0 ring mail (44, 10, D:3) a +0 spear a gnoll corpse (skeletalised by now) (45, 10, D:3) a +0 flail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger of Eskuz {flame, Dex+3} (3190 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 chain mail of the Sun {rC- rCorr MP+5 Int-5} (3660 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the alchemy staff "Xom's Recklessness" {rPois rF++ rN++ Str-3 Alch} (5370 gold) [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Alch: It increases the power of your Alchemy spells. the ring of Orthodoxy {Fly AC+4} (4510 gold) [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). the +1 robe of the Moon Troll {Int+7} (2760 gold) Int+7: It affects your intelligence (+7). It cannot be enchanted further. the +0 leather armour of the Harvest {rF++ Int-2 Slay+4 Stlth+} (4190 gold) rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 mace "Tuhisen" {flame, rElec Int+4 Dex-4} (2440 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +5 dagger of Dusk {drain, ^Fragile rPois rC+} (4120 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the ring "Riod" {rF+ Str-5 Int+4 Stlth+} (3270 gold) [ring of protection from fire] rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. the +1 ring mail of the Cuttlefish {rPois rF- Will+ Int+4 Stlth+} (3000 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Xim Yfrunn" {^Contam EV+5 Int+6} (5000 gold) [ring of evasion] ^Contam: It causes magical contamination when unequipped. EV+5: It affects your evasion (+5). Int+6: It affects your intelligence (+6). the +0 ring mail "Leolau" {Str+5 Int+2} (2570 gold) Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 dagger of Conscience {freeze, *Slow Int+5 Dex+3} (3180 gold) *Slow: It may slow you when you take damage. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 sling of Saifea {elec, Int+5} (5620 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +9 sling of the Cursing King {heavy, Bane rPois Will+ Str+3} (7080 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 robe of the Weak God {Fly rF+} (2200 gold) Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. the storm talisman "Vucen" {Harm Int+6} (16270 gold) [storm talisman] Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). the ring of Ubussoumo {rN+ Int+7 Dex-3 Stlth-} (3400 gold) [ring of positive energy] rN+: It protects you from negative energy. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. the +5 dagger of Freehold {freeze, Fly Int+3} (4400 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 chain mail "Doicobb" {Harm *Slow rElec rN+} (4360 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (9, -7, D:4) a +0 dagger a +0 sling (11, 15, D:4) a +1 falchion of electrocution (13, 7, D:4) a +0 club (15, 0, D:4) a parchment of Freeze (26, 17, D:4) a +0 hand axe (36, -11, D:4) a +0 mace a boomerang a +0 leather armour (41, 20, D:4) a +2 dagger of protection (42, 20, D:4) a +0 dagger (43, 3, D:4) a +0 scale mail (43, 20, D:4) a +0 club (44, 4, D:4) a +0 dagger Level 5 of the Dungeon (7, -6, D:5) a +0 ring mail (21, -10, D:5) 7 gold pieces a +0 falchion a +0 ring mail