Wiggled Level 1 of the Dungeon (5, 30, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (19, -7, D:2) a +0 ring mail (24, -21, D:2) a +0 whip (27, -13, D:2) a frilled lizard corpse (skeletalised by now) (43, -22, D:2) a quokka skeleton (47, 0, D:2) a +0 club (49, -28, D:2) 6 javelins (53, -11, D:2) a rat corpse (skeletalised by now) (56, -37, D:2) a +0 whip (57, -24, D:2) an adder corpse (skeletalised by now) (57, -18, D:2) a +0 hand axe (60, -17, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (4, -3, D:3) a +0 whip a kobold corpse (skeletalised by now) (25, -7, D:3) a +0 club (50, 10, D:3) a ball python corpse (skeletalised by now) (50, 14, D:3) a +0 dagger (55, 28, D:3) a +0 robe Level 4 of the Dungeon (3, -7, D:4) an adder corpse (skeletalised by now) (5, 12, D:4) a +0 chain mail (20, -18, D:4) a hound corpse (skeletalised by now) (24, 4, D:4) a +0 short sword a kobold corpse (skeletalised by now) (48, -14, D:4) a hobgoblin corpse (skeletalised by now) (51, -14, D:4) a +0 chain mail Level 5 of the Dungeon (2, 4, D:5) 2 boomerangs a +0 whip an orc corpse (skeletalised by now) (5, 5, D:5) a +0 leather armour a +0 short sword (7, 5, D:5) a +0 leather armour a +0 war axe (7, 32, D:5) a +0 club a +0 leather armour (14, 12, D:5) a hound skeleton (14, 35, D:5) a parchment of Summon Small Mammal (23, 38, D:5) an iguana corpse (skeletalised by now) (24, -2, D:5) a +2 dire flail of concussion (28, 4, D:5) a +0 hand axe (30, 3, D:5) a +0 mace (33, 11, D:5) an adder skeleton Level 6 of the Dungeon [Shop] Vuor's Weapon Shoppe a +0 short sword (42 gold) a +0 war axe (49 gold) a +0 dagger (28 gold) a +0 heavy falchion (103 gold) a +2 morningstar of draining (319 gold) 5 large rocks (105 gold) the +6 war axe of Wealth {flame, rPois rF++ rC- Stlth+} (851 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 spear (42 gold) a +0 short sword (42 gold) 6 poisoned darts (50 gold) (10, 0, D:6) a hound corpse (skeletalised by now) (24, 0, D:6) a +0 whip of electrocution a +0 robe (34, 3, D:6) a +0 short sword a +0 ring mail (36, 3, D:6) a +0 dagger a +0 robe (37, 4, D:6) a +0 club (still there?) a +3 scale mail (still there?) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (38, 3, D:6) a +0 flail a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 7 of the Dungeon (7, -1, D:7) a +0 cloak (9, -5, D:7) a +0 spear a goblin skeleton (9, -4, D:7) a +0 spear a goblin skeleton (10, -3, D:7) a +0 spear (12, -5, D:7) a water moccasin skeleton (12, -3, D:7) a +0 spear a goblin skeleton Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 short sword (1, -1, D:8) a +0 robe a +1 flail (3, -1, D:8) a +1 war axe a +0 robe (5, 0, D:8) a +0 robe (6, -1, D:8) a +3 great sword a +0 robe (17, 28, D:8) a +0 falchion a +0 robe a +4 hand axe a +0 robe (17, 29, D:8) a +0 whip a +0 long sword a +0 chain mail a +0 trident a +0 robe (17, 30, D:8) a +0 falchion a +0 hand axe a boomerang a +0 long sword a +0 robe a +0 spear a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (27, 15, D:8) a potion of heal wounds (30, 48, D:8) a +0 dagger a +0 robe (35, 48, D:8) a +0 cloak Level 1 of the Lair of Beasts (0, 0, Lair:1) a cane toad corpse (skeletalised by now) (27, 3, Lair:1) a +0 long sword (30, -1, Lair:1) 23 gold pieces (32, -17, Lair:1) a water moccasin corpse (32, -3, Lair:1) a +0 club (33, -8, Lair:1) a yak corpse a wolf corpse a wolf corpse (36, -15, Lair:1) a cane toad corpse (39, 0, Lair:1) 20 gold pieces Level 2 of the Lair of Beasts (3, -10, Lair:2) a wolf corpse (3, -9, Lair:2) a yak corpse (4, -11, Lair:2) a wolf corpse (5, -8, Lair:2) a wolf corpse a wolf corpse (6, 2, Lair:2) 7 gold pieces (7, -1, Lair:2) a potion of curing the Necropolis (0, 0, Necropolis) 21 gold pieces (0, 1, Necropolis) a potion of lignification (5, -4, Necropolis) a potion of lignification (5, -2, Necropolis) a potion of lignification (6, -2, Necropolis) 21 gold pieces (7, -4, Necropolis) 10 gold pieces (8, -3, Necropolis) a ring of positive energy (8, 0, Necropolis) a +4 ring of protection (19, -24, Necropolis) 17 gold pieces (20, -24, Necropolis) a parchment of Swiftness (20, -23, Necropolis) the ring of Ukoy {^Contam Fly rPois rF+ Slay+3} [ring of protection from fire] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (21, -25, Necropolis) a manual of Dodging (21, -24, Necropolis) 10 gold pieces (22, -25, Necropolis) a +1 pair of boots of rampaging (unseen) (22, -24, Necropolis) the +0 fire dragon scales of Beyond {Harm rF++ rC- Int+3} Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (23, -24, Necropolis) the +2 great sword "Sarcophage" {flame, rC- Dex+2 Stlth+} rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (36, 0, Necropolis) a +0 helmet of ice (unseen) (36, 1, Necropolis) a +5 ring of evasion (36, 2, Necropolis) 26 gold pieces (37, 0, Necropolis) a +0 quarterstaff (37, 2, Necropolis) 14 gold pieces (38, 0, Necropolis) a +0 broad axe (38, 2, Necropolis) a +0 rapier (38, 6, Necropolis) a throwing net