Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 18345616486464950712 147 Wiggled the Digger (level 5, -1/28 HPs) Began as a Kobold Earth Elementalist on Mar 18, 2026. Slain by a crocodile (7 damage) ... in a sewer. The game lasted 00:04:42 (908 turns). Wiggled the Digger (Kobold Earth Elementalist) Turns: 908, Time: 00:04:43 Health: -1/28 AC: 2 Str: 6 XL: 5 Next: 54% Magic: 7/10 EV: 14 Int: 18 God: Gold: 83 SH: 0 Dex: 15 Spells: 4/11 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 83 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) e - a +2 ring mail of fire resistance Jewellery b - an amulet of magic regeneration (worn) Talismans f - an inkwell talisman Wands c - a wand of warping (7) Scrolls c - 2 scrolls of noise {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of teleportation {unknown} k - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - 2 potions of invisibility {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.5 Dodging - Level 2.9 Stealth + Level 3.5 Spellcasting + Level 2.7 Conjurations + Level 4.0 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 3% 1 b - Stone Arrow Conj/Erth 30% 3d8 12% 3 c - Passwall Erth 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 52% 1d5 4% 1 Shock Conj/Air 32% 1d5 9% 1 Mercury Arrow Conj/Alch 16% 2d6 13% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 24% 2 Jinxbite Hex 6% 2d2 24% 2 Brom's Barrelling Bould Conj/Erth 15% 2d5 36% 4 Gloom Hex/Necr 6% N/A 43% 3 Petrify Alch/Erth 5% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17084 Sewer (1/1) Zot: 5980 Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a crocodile. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (asleep, 100% to hit) The blast of sand hits the crocodile but does no damage. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (60% to hit) The stone arrow hits the crocodile! The crocodile is moderately wounded. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (moderately wounded, 77% to hit) The blast of sand misses the crocodile. The crocodile closely misses you. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (moderately wounded, 77% to hit) You miscast Sandblast. Nothing appears to happen. The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (moderately wounded, 77% to hit) The blast of sand hits the crocodile. The crocodile is moderately wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile bites you! You die... ############## ...l@..~~~~∩∩# #######.~~~### ##.~## #### You could see a crocodile. Vanquished Creatures A water moccasin (D:3) 2 adders (D:2) 2 ribbon worms (D:3) An endoplasm (D:3) 3 hobgoblins 3 jackals (D:2) A quokka (D:1) 2 ball pythons 2 frilled lizards 4 goblins 3 kobolds 3 rats (D:3) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiggled the Kobold Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 185 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 367 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/6 727 | D:3 | Encountered a water moccasin 730 | D:3 | Killed a water moccasin 731 | D:3 | Reached skill level 4 in Earth Magic 731 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/9 731 | D:3 | Reached XP level 5. HP: 28/28 MP: 6/10 866 | D:3 | Learned a level 3 spell: Stone Arrow 870 | D:3 | Learned a level 3 spell: Passwall 886 | D:3 | Found a glowing drain. 894 | Sewer | Entered a sewer 899 | Sewer | Encountered a crocodile 908 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic D:2: layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_hall, uniq_robin D:3: layout_loops_ring, cheibrodos_sewer_entry_sluice, minmay_misc_feat_square, kennysheep_generic_room_9, minmay_misc_feat_iff, saegor_snake_ambush Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.5 Conjurations | 2 | 2.7 Earth Magic | 4 | 4.0 Dodging | | 2.5 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 1 || 17 Melee: Unarmed | 16 | || 16 Short sword | | 1 || 1 Cast: Sandblast | 35 | 8 || 43 Stone Arrow | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 8 | 4 || 12 Dodge: Dodged | 22 | 1 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 933 | 670 | 263 | 0 | 310 | 4 | 233.2 | Dungeon | 915 | 652 | 263 | 0 | 310 | 3 | 305.0 | Sewer | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 404 daAuts D:2: 313 daAuts D:1: 198 daAuts Sewer: 17 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+