Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 17369969491216592197 9 Wiz the Trooper (level 2, 23/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 9, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (30 turns). Wiz the Trooper (Demonspawn Cinder Acolyte) Turns: 30, Time: 00:00:07 Health: 23/24 AC: 9 Str: 14 XL: 2 Next: 6% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 4 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: demonic guardian 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: * Level 3.2 Fighting * Level 2.9 Unarmed Combat + Level 1.2 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Setting a skill training target for Air Magic at 6.0. Setting a skill training target for Alchemy at 9.0. Setting a skill training target for Summonings at 4.0. Setting a skill training target for Shapeshifting at 7.0. No target in view! No target in view! Found a stone staircase leading down. You now have 4 gold pieces. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! You hear an angry hiss. A gnoll is nearby! A protective cloak of flame settles atop you. A ball python comes into view. You hit the gnoll but do no damage. The gnoll misses you. You closely miss the gnoll. You barely miss the gnoll. The gnoll hits you with a +0 club. The gnoll is burned by your cloak of flames. The gnoll is moderately wounded. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. The ball python bites you but does no damage. The ball python is burned by your cloak of flames. You kill the ball python! You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll is burned by your cloak of flames. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........#.#.#.#.#.# .........#..#.#.#.## ...........#.#.#.#.# .............####### ...........#.# ...........#.# ...........#.# .............# .....##...@### .........†)...# ...#.........# . #.........# #.........# ...........# #####......## ........ There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wiz the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 30 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 30 | D:1 | Reached XP level 2. HP: 23/24 MP: 3/3 30 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, hellmonk_ecumenical_altar_arch_garden, hangedman_decor_slide_cut Action || total ---------------------------++------- Melee: Unarmed || 7 Invoke: Fiery Armour || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 20 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 20 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts