Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 9297755352812669281 3 WizardModePhilia the Ruffian (level 1, -8/17 HPs) *WIZ* Began as a Demigod Shapeshifter on Feb 17, 2026. Mangled by a river rat (9 damage) ... in a sewer. The game lasted 00:02:14 (37 turns). WizardModePhilia the Ruffian (Demigod Shapeshifter) Turns: 37, Time: 00:02:17 Health: -8/17 AC: 2 Str: 15 XL: 1 Next: 33% Magic: 3/3 EV: 11 Int: 12 God: No God 0 (0) Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn b - quill talisman %: no passive effects @: quill-form A: quills, high MP 1, forlorn, divine attributes a: Build terrain (0%), Set terrain to build (0%), Clear terrain to floor (0%) You were in a sewer. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 2 of its levels. You also visited: Sewer. Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: + Level 1.8 Fighting + Level 1.8 Dodging + Level 2.7 Unarmed Combat + Level 2.7 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Armour a - a +0 animal skin (worn) Talismans b - a quill talisman (worn) c - a protean talisman Potions L - a potion of lignification Baubles a - 3 flux baubles Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 ▒▒▒▒▒ ▒▒▒▒...▒▒▒# ▒▒▒▒......J..▒▒▒▒ ▒▒.........r@r...▒ ▒.......▒▒▒..r....▒ ▒▒......▒▒ ▒▒......▒ ▒......▒▒ ▒▒......▒ ▒#~††~.▒ #.~..#▒ ▒~~~†~~▒ ~~~≈≈▒ ▒≈≈~~~≈▒ ~~~~≈▒ ▒≈≈~~~≈▒ ≈~~≈~▒ ▒≈≈~~~≈▒ You could see 3 river rats and an endoplasm. Message History -- [X] -- Save game and exit? Leave a message: Saving game... please wait. Welcome back, WizardModePhilia the Demigod Shapeshifter. Press ? for a list of commands and other information. 현재 수련 중: Fighting(1.8), Unarmed Combat(2.7), Dodging(1.8), Shapeshifting(2.7). 목표 기술 레벨을 설정하세요: -- [X] -- You closely miss the river rat. The river rat bites you! Thought so. The river rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The river rat barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * 3의 체력을 얻었습니다. 현재 체력은 [6/17] 입니다. Unknown command. You closely miss the river rat. The river rat barely misses you. The river rat misses you. The river rat closely misses you. The rat is struck by your quills. You kill the rat! You barely miss the river rat. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The river rat bites you! Ouch! That really hurt! You die... Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Armour: Animal skin || 24 Dodge: Dodged || 13 Levels and vault maps discovered: [+gen,+vis] D:1: dpeg_arrival_simpleton_a, layout_loops_ring [+gen,-vis] D:2: layout_basic, roderic_st_hans_cross, wander_ebering_terrifying_dragon_lair, uniq_natasha [+gen,-vis] D:3: layout_basic, hangedman_decor_push, uniq_ijyb, uniq_robin [+gen,-vis] D:4: layout_loops_ring, hangedman_feature_mirror [+gen,-vis] D:5: layout_basic [+gen,-vis] D:6: layout_basic, mainiacjoe_overflow_tiny_flanked, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_1, aquarium_window_1, aquarium_view_2f, aquarium_view_2g, nicolae_underground_beach [+gen,-vis] D:7: layout_basic, nicolae_overflow_sandstone_temple, minmay_temple_entry_enclosed_plants, uniq_joseph, uniq_prince_ribbit1 [+gen,-vis] D:8: layout_cave_pods, general_overflow_altar, nicolae_tricolors [+gen,-vis] D:9: layout_grid_maze [+gen,-vis] D:10: regret_index_early_branch_jog, layout_cross, enter_bailey_5, uniq_fannar [+gen,-vis] D:11: regret_index_infernal_bastille, layout_cave_pools, dpeg_lair_monsters, small_chamber_with_monster, uniq_harold, uniq_grum, uniq_amaemon, uniq_sprozz [+gen,-vis] D:12: layout_cave_pools, corexii_corridor_pit, nooodl_orcs_dogs [+gen,-vis] D:13: layout_long_grid, grunt_vaults_entry_fortified, uniq_jorgrun [+gen,-vis] D:14: cheibrodos_elevator_heist, layout_irregular_city, hangedman_abyss_or_decor_passed [+gen,-vis] D:15: kennysheep_seaside_town, layout_irregular_city, nicolae_abandoned_food_shop, nicolae_tricolors [+gen,-vis] Temple: compressed_dpeg_triangle_lava_temple [+gen,-vis] Lair:1: layout_small_grid, index_necropolis_entry_crossroads [+gen,-vis] Lair:2: layout_misc_corridors, portal_ice_cave_demonic_guard, infiniplex_staircase_pool_2 [+gen,-vis] Lair:3: layout_big_grid, elwin_shoals_entry_rooms, guppyfry_snake_entry_garden, grunt_megastairs_4 [+gen,-vis] Lair:4: layout_misc_corridors, nicolae_slime_entry_field_trip, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, beast_lair_carwin_5, infiniplex_staircase_pool, uniq_josephine [+gen,-vis] Lair:5: hellmonk_lair_end_abyssal_woods, layout_long_grid, nicolae_lair_lossy_orchard [+gen,-vis] Swamp:1 [+gen,-vis] Swamp:2 [+gen,-vis] Swamp:3 [+gen,-vis] Swamp:4 [+gen,-vis] Shoals:1: layout_shoals, overgrown_tower, uniq_kirke [+gen,-vis] Shoals:2: layout_shoals, st_sunken_temple [+gen,-vis] Shoals:3: layout_shoals, uniq_ilsuiw [+gen,-vis] Shoals:4: shoals_end_hangedman, layout_shoals, serial_shops, nicolae_shop_closed_for_inventory, nicolae_shop_window_shopping, parchment_shop [+gen,-vis] Snake:1: layout_onion [+gen,-vis] Snake:2: cheibrodos_toxic_ritual, layout_misc_corridors, nicolae_custom_books [+gen,-vis] Snake:3: layout_basic [+gen,-vis] Snake:4: hellmonk_snake_rune_quicksilver_temple, layout_onion_interference, mainiacjoe_granny_wiglaf_hat_shop, nicolae_snake_gridmaze_squiggle, serial_bayou_shore_b, minmay_shoptagon, uniq_louise [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1: layout_caves, serial_shops, parchment_shop, uniq_erolcha [+gen,-vis] Orc:2: st_orc_ogre_mass, layout_caves, uniq_urug, uniq_nessos [+gen,-vis] Elf:1: eino_elf_arrival_altar, layout_gridlike, kb_rosetta [+gen,-vis] Elf:2: elven_hall_of_blades_hangedman_original [nicolae_blade_entry_splitting_headache], layout_onion_city [+gen,-vis] Elf:3: minmay_elf_hall_quartered_circle, layout_loops_corners, grunt_ministairs_4, amethyst_killhole [+gen,-vis] Vaults:1: nicolae_vaults_closet_pinwheel_1, minmay_guarded_unrand_guard, nicolae_vaults_network_s, nicolae_vaults_alarming, nicolae_vaults_turnstiles, grunt_vaults_swirl, nicolae_vaults_diagonal_hallway_9, v_misc_11, nicolae_vaults_big_angled_halls, zin_scriptorium, nicolae_vaults_circle_grid_a, nicolae_vaults_house_1, nicolae_vaults_double_plus_1, nicolae_vaults_tetromino_Z_2, layout_vaults_omnibox [+gen,-vis] Vaults:2: dpeg_vaults_monster_box, nicolae_vaults_little_squares_2, nicolae_vaults_apartment_1, nicolae_vaults_office_building, v_misc_10, minmay_crypt_entry_skeletal_spiral, v_rooms_1, okawaru_metal_pillars_3, nicolae_vaults_trapezoid_lopsided_1, vaults_dpeg_emergency_exit, nicolae_vaults_sealed_display, layout_vaults_omnicross [+gen,-vis] Vaults:3: v_misc_3, vaults_mumra_hex, serial_library_hellmonk_reading_circle, serial_ice_m, nicolae_vaults_theta, ontoclasm_vaults_ring_small, nicolae_vaults_theta, layout_vaults_omnigrid [+gen,-vis] Vaults:4: hangedman_vaults_slither, grunt_vaults_bifocal, serial_library_hellmonk_open_cross, nicolae_vaults_network_periphery, vaults_standard_mumra_enter_the_diamond, regret_index_collectors'_demense, regret_index_vaults_magi_fracturing_power, elyvilon_altar_4, nicolae_vaults_diamond_2, nicolae_vaults_tetromino_T_1, layout_vaults_maze_snakey [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_chaotic_city, small_statue_intersection, grunt_crypt_arrival_guarded_gate [+gen,-vis] Crypt:2: layout_misc_corridors, basic_altar, serial_sigils_hangedman_quiver [+gen,-vis] Crypt:3: due_elkab, layout_chaotic_city, nicolae_tomb_entry_rubble_hallway, uniq_frederick [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1: grunt_double_whammy, layout_cave_pools, tekkud_enter_ziggurat_h, hangedman_tar_grid_catacomb, fedhas_altar_3, serial_glass, glass_columns_c, glass_columns_c, nicolae_concentric_dashed_squares_mild [+gen,-vis] Depths:2: grunt_twisty_corner, layout_gridlike, rand_demon_pan_entry_4, hell_entry, uniq_boris, uniq_sojobo [+gen,-vis] Depths:3: grunt_deathspiral_small, layout_gridlike, hangedman_coc_ice_floe, abyss_entry_glasseish, rand_demon_pan_entry_5, corner_web_ring, infiniplex_staircase_zigzag_5, minmay_shop_grove [+gen,-vis] Depths:4: grunt_zot_entry_hairpin, layout_cave_shapes, grunt_metal_band, nicolae_abyss_entry_one_way_or_another, hex_tiny, uniq_vv [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1: layout_basic [+gen,-vis] Zot:2: layout_gridlike, st_stairs_13 [+gen,+vis] Zot:3: gammafunk_mikee_crab_dinner, layout_misc_corridors, skrybe_zot_glass_1, grunt_megastairs_3, uniq_grunn [+gen,-vis] Zot:4 [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,+vis] Sewer: sewer_minmay_w [+gen,-vis] Ossuary [+gen,-vis] Bailey: bailey_axe_froggy_fort_hellmonk, bailey [+gen,-vis] IceCv: ice_cave_hellmonk_azure_passage [+gen,-vis] Volcano [+gen,-vis] WizLab [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | WizardModePhilia the Demigod Shapeshifter began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 0 | D:1 | Entered wizard mode. 0 | Zot:3 | Encountered a death cob 0 | Zot:3 | Encountered a tentacled monstrosity 1 | Zot:3 | Slain by a tentacled monstrosity (18 damage) 1 | Zot:3 | You cheat death using unusual wizardly powers. 2 | Sewer | Entered a sewer 21 | Sewer | HP: 1/17 [rat (1)] 21 | Sewer | Frozen to death by an endoplasm (3 damage) 21 | Sewer | You cheat death using unusual wizardly powers. 35 | Sewer | Slain by a river rat (8 damage) 35 | Sewer | You cheat death using unusual wizardly powers. 37 | Sewer | HP: 1/17 [frozen (2)] 37 | Sewer | Mangled by a river rat Vanquished Creatures 5 rats (Sewer) 5 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 0 | 8 | 3 | 15.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Zot | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | Sewer | 43 | 43 | 0 | 0 | 8 | 1 | 43.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 43 daAuts Zot:3: 2 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 5 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+------- Sewer | 0 | 5 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------