Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2464012427545063367 277 Wong the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Feb 22, 2026. Slain by an orc ... wielding a +0 club (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:00 (808 turns). Wong the Conjurer (Deep Elf Conjurer) Turns: 808, Time: 00:04:01 Health: 0/32 AC: 2 Str: 4 XL: 6 Next: 4% Magic: 2/16 EV: 11 Int: 25 God: Gold: 57 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: blinded A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands e - a wand of paralysis (3) a - a wand of flame (30) Scrolls c - a scroll of fog {unknown} e - 6 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} l - a scroll of silence {unknown} m - 2 scrolls of blinking {unknown} n - a scroll of poison {unknown} o - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} f - a potion of curing {unknown} j - a potion of ambrosia {unknown} k - a potion of attraction {unknown} p - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting + Level 5.8 Conjurations * Level 2.4 Translocations * Level 2.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 d - Fulminant Prism Conj/Alch 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 12% 2 Grave Claw Necr 12% 2d7 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Fugue of the Fallen Necr 6% N/A 24% 3 Sigil of Binding Hex 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 14% risk of failure) Press: ? - help, Dir - move target Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and carrying a wand of light (chance to affect: 66%) The orc becomes paralysed! You stop channelling your searing ray. You encounter an iguana. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to affect: 66%) The orc struggles to resist. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to affect: 57%) The iguana becomes paralysed! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to affect: 66%) The orc becomes paralysed! Casting: Fulminant Prism (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and carrying a wand of light (paralysed, 25% to hit at this distance) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. (Press . to maintain the ray.) You encounter a goblin. It is wielding a +0 club. The searing ray misses the orc. The searing ray hits the orc! You kill the orc! The searing ray misses the orc. The goblin shouts! You hear a shout! The searing ray misses the orc. You finish channelling your searing ray. The orc is no longer paralysed. The orc hits you with a +0 club. You die... ..##......###... ......#... #.##......... .....###.###...##........ ......##..#.....#........ ..#.........#..#....g..## ..#...##...###.##)..).... .......##....#..#........ #.#...###.....†##o....... #.######........@......l. ### #.................# ###........##........ #.....)...###......#. ##.....##### #...#### #....### ##### #......# #......# ##......# You could see an iguana (paralysed), an orc and a goblin. Vanquished Creatures A scorpion (D:4) A howler monkey (D:4) A hound (D:4) An orc priest (D:4) An orc wizard (D:4) 5 adders A shadow imp (D:4) A dart slug (D:1) 5 hobgoblins 2 jackals (D:1) 6 orcs 2 quokkas 5 ball pythons 5 bats 6 endoplasms 3 frilled lizards (D:2) 3 goblins 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 163 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:2 | Reached skill level 5 in Conjurations 312 | D:2 | Reached XP level 3. HP: 9/19 MP: 2/10 577 | D:4 | Reached XP level 4. HP: 22/24 MP: 6/12 584 | D:4 | Reached skill level 5 in Spellcasting 589 | D:4 | Learned a level 4 spell: Fulminant Prism 594 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 606 | D:4 | Reached skill level 1 in Translocations 606 | D:4 | Reached skill level 1 in Alchemy 606 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/14 799 | D:4 | Reached XP level 6. HP: 2/32 MP: 4/16 808 | D:4 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_ring D:2: layout_rooms D:3: layout_basic D:4: layout_cave_pools, serial_bayou_pond_c Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.8 Translocations | 1 2 | 2.4 Alchemy | 1 2 | 2.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 2 || 4 Melee: Unarmed | 2 | 2 || 4 Cast: Magic Dart | 38 | 1 || 39 Searing Ray | 16 | 12 || 28 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Evoke: Wand of paralysis | 3 | 5 || 8 Armour: Robe | 18 | 4 || 22 Dodge: Dodged | 9 | 5 || 14