Bloatcrawl 2 version 2.3.0-a0-568-g763ebf1e5c (webtiles) character file. Game seed: 2214436215010223638, levelgen mode: deterministic 0 XDXDXD the Ducker (level 1, 11/17 HPs) Began as a Dab Dwarf Alchemist on Sept 28, 2026. Got out of the dungeon alive. The game lasted 00:01:02 (159 turns). XDXDXD the Ducker (Dab Dwarf Alchemist) Turns: 159, Time: 00:01:02 Health: 11/17 AC: 0 Str: 11 XL: 1 Next: 8% Magic: 1/1 EV: 14 Int: 11 God: Gold: 14 SH: 0 Dex: 14 Spells: 0/0 levels left Game modifiers: None rFire + . . SeeInvis . a - +0 dagger rCold + . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois + Spirit . g - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) rMut + (no boots) MR +.... (no amulet) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn @: no status effects A: dab master a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) g - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. Scrolls i - 2 scrolls of identify {unknown} Potions c - a potion of mutation d - a potion of lignification e - a potion of cancellation f - a potion of brilliance Comestibles h - a ration Skills: + Level 2.0 Fighting + Level 0.0 Armour + Level 4.0 Dodging - Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a master of dabbing. Message History You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold misses you. Sorry, you're not good enough to have a special ability. You barely miss the kobold. The kobold is moderately wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! Things that are here: a cursed +0 short sword; a kobold corpse Unknown command. Things that are here: a cursed +0 short sword; a kobold corpse There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..##### #.# #......# #.# #.####.# #.# #.# #.# ##.## #.# #(# ##...## #.# #.###.....## #.####.##..>....# #......♣♣♣.♣♣♣♣♣# ######.♣@......♣ ##♣.PPPPP.♣ ♣.P≈≈≈P.♣ ♣.P≈8≈P.♣ ♣.P≈≈≈P.♣ ♣.PPPPP.♣ ♣.......♣ ♣♣♣♣♣♣♣♣♣ There were no monsters in sight! Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | XDXDXD the Dab Dwarf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 159 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_ring Action || total -------------------------++------- Melee: Dagger || 10 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------