XQQQ the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 robe a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 12, D) a hell hound corpse (61, 0, D) the +7 partisan "Zohosh" {freeze, *Noise Int+3 Stlth+} *Noise: It may make a loud noise when swung. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (61, 8, D) a +6 ring of strength the ring "Yrapp" {rElec rF- rC+ Will+ SInv Ice} [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. a ring of flight (62, 0, D) a +4 scale mail of cold resistance (62, 1, D) the +6 quarterstaff "Fuacoy" {venom, +Blink rPois rF+} +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. (63, 8, D) a +3 heavy spear (67, 4, D) a +1 war axe of freezing (68, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 5, D) a +0 short sword a +0 leather armour (69, 21, D) a hell hound corpse (70, 8, D) the +7 falchion "Zuosifisi" {flame, Fly rN+ Str+3 Int+3} Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (70, 11, D) a +0 dagger a +0 ring mail a +0 dagger of holy wrath a +0 robe an orc corpse (70, 21, D) a hell hound corpse (70, 22, D) a hell hound corpse (71, 8, D) a staff of alchemy (71, 9, D) a +6 ring of strength (71, 11, D) a +0 dagger a +0 robe an orc corpse (71, 16, D) a +2 chain mail of cold resistance (71, 26, D) a +4 mace of protection (unseen) (71, 27, D) a ring of flight (72, 9, D) a +2 ring mail of cold resistance (72, 11, D) a +0 short sword (72, 12, D) a +0 flail (72, 17, D) a +2 partisan of venom (72, 26, D) the ring of Fizuib {Will- Dex+7 SInv} [ring of see invisible] Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (72, 27, D) a +0 phial of floods (73, 1, D) a +1 shortbow of flaming (73, 16, D) a +1 robe of positive energy (73, 17, D) a staff of cold (73, 26, D) a +1 spear of venom (unseen) (73, 27, D) the Teachings on Topography Spells Type Level a - Sandblast Earth 1 b - Magnavolt Earth/Air 7 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (75, 1, D) a flux talisman (75, 32, D) a +0 heavy long sword (unseen) (75, 33, D) a +0 dagger a +0 robe a +0 rapier a +0 ring mail an elf corpse an elf corpse