XQQQ the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace (9, 5, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 20, D) a +0 scimitar a moth of wrath corpse a white draconian corpse (47, 43, D) +0 swamp dragon scales a swamp dragon skeleton a death drake skeleton a hydra skeleton (48, 20, D) a moth of wrath corpse (48, 21, D) a book of Winter (48, 44, D) an acid dragon skeleton a wyvern skeleton a death drake skeleton an ice dragon skeleton (49, 12, D) a +0 lightning rod (4/4) (49, 21, D) a +0 mace a +0 mace a +0 long sword a black draconian corpse (49, 24, D) a +0 trident of freezing (49, 36, D) the +4 whip of Ravage {flame, Dex+3} Dex+3: It affects your dexterity (+3). (49, 37, D) the +5 ring mail of Sloth {rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (50, 12, D) a staff of conjuration (unseen) (50, 13, D) a serpent talisman (50, 24, D) a +2 buckler of positive energy (50, 25, D) a staff of cold (50, 37, D) a +4 dagger of flaming (51, 12, D) a +1 phantom mirror (51, 13, D) a book of the Grave (51, 36, D) a +2 robe of willpower (52, 12, D) the +4 leather armour "Tojept" {Str+3 Dex+5 Slay+2} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (52, 13, D) a staff of death (unseen) (52, 24, D) a +0 spectral quarterstaff (52, 25, D) an orb of energy (53, 13, D) a +2 halberd of protection (unseen) (53, 37, D) a +1 flail of protection (54, 13, D) the ring of Suliavin {rF+ rC+ rCorr Dex+3} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (54, 25, D) a +2 heavy mace (54, 30, D) a +0 trident 2 boomerangs a merfolk skeleton (55, 12, D) a staff of fire (unseen) (55, 13, D) a +0 heavy hand axe (unseen) (55, 30, D) a +3 shortbow of freezing a +0 spear 3 silver javelins a +0 leather armour (55, 32, D) a +4 spear of venom 2 silver javelins a +0 leather armour a merfolk skeleton a sea snake skeleton (55, 33, D) a +3 rapier of speed a +0 robe (56, 30, D) a +0 longbow a +0 club a satyr skeleton (56, 31, D) a +0 rapier a +0 robe a merfolk skeleton (56, 32, D) a water nymph skeleton (57, 30, D) a +2 vampiric lajatang a +0 leather armour a +0 spear a javelin a +0 leather armour a merfolk skeleton (57, 31, D) a +1 rapier of draining a +0 robe a merfolk skeleton (59, 32, D) 4 large rocks a cyclops corpse (skeletalised by now) (59, 33, D) a +0 trident (59, 36, D) 3 scrolls of brand weapon a +6 ring of strength a +4 ring of slaying a +6 ring of dexterity the +8 Vampire's Tooth {megavamp} (59, 41, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (60, 33, D) 4 large rocks a cyclops corpse (skeletalised by now) (60, 37, D) a +0 dagger of holy wrath (60, 40, D) a +0 spear a merfolk corpse (skeletalised by now) (61, 0, D) a +1 robe of fire resistance (61, 8, D) a staff of fire (61, 16, D) a +2 flail of protection (61, 32, D) a +0 trident a +0 shortbow a centaur corpse (skeletalised by now) (61, 33, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +0 trident (61, 37, D) a There-And-Back Book (61, 40, D) a +0 trident 2 boomerangs (61, 41, D) a +0 trident a boomerang a +0 spear a silver javelin a +0 leather armour a merfolk corpse (skeletalised by now) (62, 0, D) a +1 battleaxe of flaming (62, 8, D) the staff of Koithim {rC+ Int+3 Necro Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (62, 16, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (62, 17, D) a +0 robe of willpower (62, 26, D) a staff of earth (62, 33, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 37, D) a +2 long sword of flaming (62, 43, D) a +4 trident of distortion a +0 robe a merfolk corpse (skeletalised by now) (63, 0, D) a +1 buckler of protection (63, 16, D) the +6 quarterstaff of Exquisite Death {flame, rC+ rCorr Dex+4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (63, 17, D) a staff of death (63, 37, D) the staff of Mofrel {Str+2 Earth} [staff of earth] Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. (64, 16, D) a staff of death (64, 17, D) a +0 great mace of venom (65, 26, D) a +1 robe of positive energy (66, 4, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a staff of fire (unseen) (67, 4, D) an ugly thing corpse (skeletalised by now) (67, 42, D) a +0 flail a +0 flail (67, 43, D) a +0 mace a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 0, D) a +5 rapier of venom (69, 0, D) a staff of air (69, 30, D) a +4 ring of slaying a maw talisman +5 golden dragon scales (69, 42, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour (69, 43, D) a +0 dagger a +0 robe a +0 hand axe a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (70, 9, D) a staff of alchemy (70, 32, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (70, 33, D) a basilisk corpse (skeletalised by now) (71, 16, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (71, 17, D) a +2 ring mail of cold resistance (71, 27, D) a +3 vampiric spear (71, 36, D) a storm talisman (71, 37, D) a +3 leather armour of poison resistance (72, 9, D) a +3 scale mail of poison resistance (72, 17, D) a staff of cold (72, 27, D) a +0 lajatang of speed (72, 37, D) a sanguine talisman (73, 16, D) the +0 troll leather armour of Fortitude {Regen+ SInv Stlth+} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (73, 17, D) a +3 scale mail of cold resistance (73, 26, D) an amulet of guardian spirit a +6 ring of strength (73, 27, D) a +2 ring mail of fire resistance (73, 36, D) a +5 heavy spear (73, 37, D) a serpent talisman