Dungeon Sprint DCSS version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 2039669922347557562 18 XQQQ the Magician (level 2, -6/21 HPs) Began as a Djinni Air Elementalist on Apr 1, 2025. Mangled by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:13 (38 turns). XQQQ the Magician (Djinni Air Elementalist) Turns: 38, Time: 00:00:14 Health: -6/21 AC: 2 Str: 7 XL: 2 Next: 90% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations - Level 4.9 Hexes - Level 4.9 Summonings - Level 4.9 Necromancy - Level 4.9 Translocations - Level 4.9 Forgecraft - Level 4.9 Fire Magic - Level 4.9 Ice Magic + Level 4.9 Air Magic - Level 4.9 Earth Magic - Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 1% 1 b - Static Discharge Conj/Air 38% 3-5/arc 3% 2 c - Swiftness Air 19% N/A 6% 3 d - Airstrike Air 9% 2d(2-18) 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap misses the ogre. x2 Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 86% to hit) The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre. The ogre is lightly wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 86% to hit) The zap hits the ogre. The ogre is moderately wounded. The zap hits the ogre. The ogre is moderately wounded. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 86% to hit) The zap hits the ogre. The ogre is heavily wounded. The zap hits the ogre. The ogre is heavily wounded. The ogre closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ogre is struck by an arc of lightning. The ogre is severely wounded. You are struck by an arc of lightning. The ogre is struck by an arc of lightning. The ogre is almost dead. The lightning grounds out. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@O.O'.))..o..o.O+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 ogres. Vanquished Creatures A shadow imp (D) A dart slug (D) 2 orcs (D) A bat (D) A quokka (D) A kobold (D) A rat (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | XQQQ the Djinni Air Elementalist began the quest for the | Orb. 0 | D | XQQQ set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D | Reached XP level 2. HP: 20/21 MP: 0/0 21 | D | Noticed an ogre 21 | D | Noticed an ogre 38 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 10 Static Discharge || 1 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 14 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 14 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 38 daAuts