XQQQ the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 pair of boots of stealth a +4 ring of slaying a +1 pair of gloves of infusion the amulet "Ceur" {-Tele Acrobat Will+ Str+2} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Str+2: It affects your strength (+2). a ring of resist corrosion a +2 flail of venom a +0 chain mail a +0 war axe (35, 14, D) a +0 trident a staff of air (35, 15, D) a +2 spear of venom a +0 leather armour (35, 16, D) a +1 trident of venom a +0 leather armour (35, 29, D) the staff of Ravage {rF+ rC+ rCorr Str+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (unseen) (36, 0, D) the spider talisman "Plog" {Int+2} [spider talisman] Int+2: It affects your intelligence (+2). (36, 14, D) a +0 trident (36, 15, D) a staff of air (36, 29, D) a +1 antimagic orcbow (unseen) (37, 0, D) a staff of earth (37, 1, D) a +2 morningstar of protection (37, 14, D) a +2 spear of flaming a +0 leather armour a merfolk corpse (37, 15, D) a +3 plate armour of fire resistance (37, 29, D) a book of Lightning (38, 0, D) the +5 arbalest of Contention {flame, rC+ Str+2 Int+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (38, 1, D) a +0 dagger a +0 robe a staff of death (38, 14, D) the +1 long sword of Wosyohu {flame, rCorr Str+4 Dex+3} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (38, 15, D) a book of Fire (38, 18, D) a harpy corpse (38, 29, D) a +1 short sword of distortion (unseen) (39, 0, D) a +0 halberd a +0 robe the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (39, 2, D) a +0 robe (39, 14, D) a +0 robe (39, 15, D) a +2 trident of freezing a +3 quick blade of draining a merfolk corpse (39, 16, D) a +6 rapier of protection a +0 robe a merfolk corpse (39, 17, D) a snapping turtle corpse (39, 29, D) the Atlas of the Nimbus Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Maxwell's Capacitive Coupling Air 8 (unseen) (39, 30, D) a hell hound corpse (39, 32, D) a +1 great sword of flaming (unseen) (39, 34, D) a hell hound corpse (40, 1, D) the +5 morningstar "Ynuyrpha" {antimagic, Str+3} Str+3: It affects your strength (+3). (40, 2, D) a +0 robe (40, 15, D) a staff of cold (40, 29, D) a ring of magical power (41, 0, D) a +2 dire flail a +0 robe a +1 heavy mace (41, 14, D) a +2 morningstar of freezing (41, 15, D) a +0 trident a +0 leather armour of cold resistance the +10 demon whip "Ciybial" {venom, Dex+6 SInv} Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. a merfolk corpse (41, 17, D) a +0 demon trident a +0 robe a merfolk corpse (41, 29, D) a +2 spectral giant spiked club (42, 1, D) the +7 ring mail of Elitism {rF- rN+ MP+9} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (42, 15, D) a +0 rapier a +0 robe a +2 scale mail of fire resistance (42, 29, D) the +2 great mace of Puimekk {flame, rN+++ rCorr Int-2} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (unseen) (43, 15, D) the +9 hand axe "Sivug" {venom, rElec rN+ rCorr Str-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (43, 16, D) a +0 trident 3 boomerangs a merfolk corpse (43, 29, D) a +1 rapier of flaming (unseen) (48, 24, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (49, 0, D) a wind drake corpse (49, 1, D) an amulet of reflection a +5 ring of evasion a ring of willpower (49, 2, D) a +0 robe a spriggan corpse (49, 13, D) a +0 heavy partisan a +0 chain mail a human corpse (skeletalised by now) (49, 24, D) a +4 ring mail of fire resistance (49, 36, D) a ring of protection from cold a ring of ice (49, 37, D) the +2 war axe of Murum {protect, Str+7 Stlth+} Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. (50, 0, D) a +4 heavy hand cannon (50, 1, D) a Codex of Conductivity a wind drake corpse (50, 13, D) a +4 great sword a +0 chain mail a human corpse (skeletalised by now) (50, 24, D) a +2 robe of positive energy (50, 37, D) a +5 battleaxe of electrocution (50, 38, D) a +0 battleaxe a +0 chain mail (51, 2, D) a +0 robe (51, 12, D) a +3 vampiric battleaxe (51, 13, D) a +4 longbow of flaming (51, 24, D) the +6 arbalest "Damnation" {damnation} (51, 25, D) the +7 dagger "Kariov" {antimagic, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (51, 37, D) a ring of poison resistance (52, 2, D) a storm dragon corpse (52, 12, D) the +3 pair of boots of the Hippo {rC- Regen+ Str+5 Int-3} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (52, 13, D) a +2 demon blade a +0 chain mail a +0 scale mail of cold resistance (52, 14, D) a +4 heavy demon blade a +0 chain mail a human corpse (skeletalised by now) (52, 17, D) a +1 great sword of flaming a +0 chain mail a human corpse (skeletalised by now) (52, 24, D) a +1 demon trident of venom the +6 flail "Ipnazib" {freeze, *Slow rN+ Int+9 Stlth-} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. (52, 36, D) a +0 plate armour (52, 39, D) a +0 broad axe a +3 chain mail of cold resistance a human corpse (skeletalised by now) (53, 0, D) a +0 robe a +0 robe a spriggan corpse (53, 1, D) a +1 cloak of preservation a +0 robe a +3 morningstar of holy wrath a spriggan corpse (53, 4, D) a wind drake corpse (53, 12, D) a staff of alchemy (53, 13, D) a staff of cold (53, 25, D) the +8 partisan "Ecru" {elec, rPois rF- rCorr Int+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (53, 26, D) a +1 demon whip of venom (53, 37, D) the +1 partisan "Fezext" {drain, rF+ Will- Int+5} rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (54, 12, D) a +5 flail of protection (54, 13, D) a +0 glaive of flaming a +0 plate armour a +2 short sword of draining a human corpse (skeletalised by now) (54, 24, D) a staff of cold (54, 25, D) a staff of air (54, 36, D) the +1 battleaxe of Brawling {heavy, rPois rC+ Will- Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (55, 0, D) a +2 eveningstar of holy wrath (55, 2, D) a storm dragon corpse (59, 37, D) a +1 demon blade of draining (60, 15, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (61, 0, D) a staff of death (61, 2, D) a +0 flail a +0 club a +0 falchion a +0 dagger a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (61, 15, D) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (61, 16, D) the +10 shortbow "Bokyha Qeba" {heavy, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (61, 37, D) a staff of cold (62, 0, D) a staff of air (62, 8, D) the +2 scale mail of the Abyss {Int+4} Int+4: It affects your intelligence (+4). (62, 9, D) a staff of conjuration (62, 16, D) a +3 mace of protection (62, 17, D) Gyrutzop's Arcane Secrets of Wizardry Spells Type Level a - Fire Storm Conjuration/Fire 9 (62, 18, D) a +0 falchion a +0 scale mail (62, 26, D) the +6 short sword of Ru's Generosity {heavy, rF- rN+ Int+6} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (62, 27, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (62, 36, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (62, 37, D) an amulet of reflection a +4 ring of protection (63, 0, D) a +0 robe (63, 8, D) a fortress talisman (63, 15, D) a +0 war axe a +0 plate armour (63, 16, D) a +0 war axe a +0 plate armour (63, 27, D) a +1 plate armour of cold resistance (63, 36, D) a dragon-coil talisman (64, 17, D) a +0 dire flail a +0 leather armour a human corpse (skeletalised by now) (64, 27, D) the +3 plate armour of the Guardian {+Blink Will+ SInv} +Blink: It lets you blink. Will+: It increases your willpower. SInv: It lets you see invisible. (65, 26, D) a lupine talisman (65, 27, D) a hell hound corpse (skeletalised by now) (66, 26, D) a hell hound corpse (skeletalised by now) (67, 0, D) a +4 great sword of electrocution an adder corpse (skeletalised by now) (67, 15, D) a +0 morningstar a +0 scale mail (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 8, D) a water moccasin corpse (skeletalised by now) (69, 36, D) a ring of resist corrosion an amulet of faith a ring of willpower a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (70, 8, D) a +0 plate armour of willpower (70, 9, D) a +0 sling of flaming a ball python corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a +0 spear of venom (70, 38, D) a +3 vampiric glaive (71, 8, D) the +3 shortbow "Hakleath" {freeze, rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a staff of earth (71, 17, D) a staff of earth (71, 26, D) a +2 falchion of holy wrath (71, 27, D) a +4 vampiric great sword (71, 36, D) a +0 short sword a +0 scale mail (71, 37, D) a +0 long sword a +0 leather armour a +2 quarterstaff of speed an elf corpse (skeletalised by now) (71, 39, D) a +1 vampiric war axe (72, 9, D) a +2 leather armour of cold resistance (unseen) (72, 16, D) a +1 ring mail of positive energy (72, 27, D) a +6 ring of intelligence (72, 36, D) a +1 short sword of venom a +0 robe a +3 dagger of venom (72, 37, D) a +0 long sword a +0 robe a +1 short sword of venom an elf corpse (skeletalised by now) (73, 1, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (73, 19, D) a +3 war axe a +0 robe (73, 27, D) a +6 ring of intelligence a ring of ice a +2 orcbow of flaming (73, 36, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (73, 37, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (75, 1, D) a +4 shortbow of draining