XQQQ the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 19, D) a +0 dagger a +0 robe a human corpse (59, 20, D) a +0 great mace a +0 scale mail a human corpse (59, 22, D) a +3 great sword (still there?) a +0 chain mail (still there?) (60, 19, D) a +0 arbalest (60, 20, D) a +1 longbow of flaming (still there?) a +1 barding (still there?) a wand of polymorph (10) (still there?) the centaur corpse of Nessos (still there?) (60, 21, D) a +0 falchion (still there?) a +0 leather armour (still there?) a +1 partisan of venom (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) the human corpse of Eustachio (still there?) (61, 8, D) a +3 chain mail of fire resistance (61, 16, D) the ring "Hoquu" {rC+ rN+ rCorr MP+9} [ring of resist corrosion] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). (unseen) (61, 22, D) a +0 dagger a +0 robe an elf corpse (62, 9, D) a staff of earth (62, 16, D) a scroll of brand weapon (62, 17, D) an amulet of guardian spirit (62, 18, D) a +0 great mace a +0 ring mail (63, 0, D) the +3 rapier of Overwhelming Force {antimagic, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (63, 16, D) the +5 ring mail "Caexit" {rC- Str+4} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). (unseen) (63, 17, D) the +6 great sword of Midwinter {venom, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (64, 16, D) a condenser vane (64, 17, D) a book of Lightning (66, 3, D) a +0 trident an orc corpse (skeletalised by now) (66, 4, D) a +0 mace an orc corpse (skeletalised by now) (67, 0, D) a staff of earth (67, 4, D) a +0 dagger an orc corpse (skeletalised by now) (69, 0, D) the +9 shortbow "Mecorigu" {chaos, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (69, 7, D) a river rat corpse (skeletalised by now) (70, 8, D) an iguana corpse (skeletalised by now) (70, 9, D) a +2 partisan of venom (71, 9, D) an iguana corpse (skeletalised by now) (71, 17, D) a +4 dagger of electrocution (71, 26, D) a staff of alchemy (71, 27, D) a staff of alchemy (72, 8, D) a +2 chain mail of cold resistance (72, 9, D) an iguana corpse (skeletalised by now) (72, 16, D) a ring of fire a staff of fire (72, 17, D) a staff of fire (72, 27, D) a +6 ring of dexterity (73, 3, D) a +0 dagger a +0 chain mail (73, 17, D) a +6 falchion of holy wrath (73, 27, D) a +2 heavy great mace (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) the +6 dagger of Freehold {flame, rPois Int+2 Stlth+} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy.