Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +0 buckler a +0 scale mail an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 1, D) the +11 Singing Sword {sonic wave} It cannot be enchanted further. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 war axe (35, 0, D) a +2 scale mail of fire resistance (unseen) (35, 14, D) an amulet of wildshape (35, 15, D) a +4 ring of protection (36, 1, D) a +1 mace of protection (36, 14, D) the +8 scimitar of Cuttu {venom, rElec rPois rF+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (unseen) (36, 15, D) a +1 lajatang of electrocution (unseen) (37, 0, D) a +1 short sword of venom (37, 14, D) an amulet of regeneration (37, 15, D) a staff of fire (unseen) (38, 0, D) a +0 scale mail of death (38, 5, D) a +0 great sword of flaming (unseen) (38, 6, D) a +2 great sword of flaming (still there?) a +5 demon whip of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) a hell hog corpse (still there?) (38, 7, D) the +7 rapier "Totae" {freeze, *Rage rPois rF+} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +0 plate armour (still there?) (38, 14, D) 4 potions of heal wounds (38, 15, D) a lightning rod (4/4) (39, 5, D) a +1 long sword (still there?) a +0 plate armour (still there?) a +1 great sword of flaming (still there?) (39, 14, D) a +1 orcbow of freezing (unseen) (39, 15, D) a parchment of Borgnjor's Revivification (40, 1, D) a +4 vampiric lajatang (40, 5, D) a +0 great sword of flaming a +0 great sword of flaming a fire giant corpse (40, 6, D) a +1 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (40, 14, D) the +4 ring mail of Somewhere Else {rF+ rCorr Str+2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (40, 15, D) a ring of wizardry (41, 1, D) the +1 robe of the Boiling Point {*Slow rC+ MP+7 Int+2} *Slow: It may slow you when you take damage. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (41, 14, D) a +1 flail of concussion (unseen) (41, 15, D) a parchment of Malign Gateway (42, 0, D) a +1 demon trident of pain (unseen) (42, 14, D) a +0 crystal plate armour (42, 15, D) a parchment of Silence (43, 14, D) the +1 orcbow of Lalufeak {elec, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (43, 15, D) a +2 broad axe of venom (unseen) (49, 0, D) a +3 scimitar of holy wrath (unseen) (49, 1, D) the +0 chain mail of the Necropolis {Command, -Tele rElec rPois Will-} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. It cannot be enchanted further. (unseen) (49, 12, D) a staff of cold (unseen) (49, 36, D) a staff of earth (unseen) (50, 0, D) a +4 heavy hand axe (unseen) (50, 1, D) quicksilver dragon scales (50, 13, D) the +0 chain mail of the Gate {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (50, 25, D) the +5 dagger of Erphyjiq {pain, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (50, 37, D) a +1 flail of holy wrath (51, 0, D) a +1 great mace of draining (51, 12, D) a +1 rapier of speed (51, 24, D) a staff of cold (51, 25, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (51, 29, D) a hell hog corpse (skeletalised by now) (51, 30, D) a hell hound corpse (skeletalised by now) (51, 36, D) a +0 battleaxe of electrocution (51, 37, D) a staff of earth (52, 1, D) a staff of earth (52, 12, D) a ring of willpower an amulet of faith a ring of poison resistance a ring of resist corrosion a +4 ring of protection the amulet of Xom's Full Attention {Dissipate Harm rCorr} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. a +6 ring of strength an amulet of chemistry the ring of Biumod {rC+ Will+ Int+6 Dex-2} [ring of intelligence] rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). an amulet of magic regeneration a ring of see invisible (52, 16, D) a +0 broad axe (still there?) a +0 plate armour (still there?) the air staff "Fiaruluq" {rElec Str-3 Conj Necro Air Alch} (still there?) [staff of air] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. a +0 arbalest (still there?) 3 large rocks (still there?) a yaktaur corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (52, 17, D) a +1 great sword of protection (still there?) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (52, 18, D) a +0 war axe a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (52, 25, D) a staff of necromancy (52, 29, D) a +1 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (52, 36, D) the alchemy staff of Distant Worlds {^Fragile rPois Int+3 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (52, 37, D) the +4 ring mail of Gadashat {Str+5 Slay-5} Str+5: It affects your strength (+5). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (unseen) (53, 0, D) a wellspring talisman (53, 1, D) a +1 ring mail of positive energy (53, 16, D) a +2 broad axe of freezing a +0 chain mail (53, 24, D) a +0 shortbow of draining (53, 25, D) the +7 orcbow of Rufosheh {freeze, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (53, 29, D) a hell hound corpse (skeletalised by now) (53, 36, D) a +3 broad axe of freezing (53, 37, D) a staff of fire (unseen) (54, 0, D) a staff of alchemy (54, 1, D) the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. (54, 12, D) a +0 great mace (54, 13, D) a +0 morningstar of holy wrath (unseen) (54, 15, D) a +0 partisan a +0 plate armour a human corpse (skeletalised by now) (54, 16, D) the +4 sling "ETAOIN SHRDLU" {flame, Will- Str+4 Dex+3} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 arbalest a +1 battleaxe a +0 plate armour a human corpse (skeletalised by now) (54, 17, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +2 battleaxe of sundering (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (54, 24, D) a +2 whip of venom (54, 25, D) the cold staff of Courage {*Corrode rC+ Str+3 Int+4 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (54, 29, D) a +1 scimitar of flaming (unseen) (55, 0, D) a staff of fire (unseen) (55, 12, D) a staff of fire (unseen) (55, 13, D) a +6 ring of dexterity (59, 37, D) a staff of earth (unseen) (60, 37, D) a +4 heavy battleaxe (61, 0, D) the +4 spear of War {drain, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (61, 3, D) a water moccasin corpse (skeletalised by now) (61, 8, D) a staff of earth (61, 16, D) the +1 great sword "Killer Klown's Regret" {freeze, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (61, 26, D) a +2 morningstar of concussion (unseen) (61, 36, D) a +3 scale mail of death (61, 40, D) a cane toad skeleton a water moccasin skeleton a cane toad skeleton (62, 0, D) a +5 orcbow of draining (62, 3, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 8, D) a +0 orcbow of electrocution (62, 9, D) a +2 ring mail of willpower (62, 16, D) a +4 war axe of freezing (unseen) (62, 17, D) a staff of air (unseen) (62, 26, D) a staff of cold (unseen) (62, 29, D) a water moccasin corpse (skeletalised by now) (62, 37, D) a +0 robe of fire resistance (62, 40, D) a +0 rapier a +0 animal skin (63, 3, D) an adder corpse (skeletalised by now) (63, 8, D) a +5 heavy falchion (63, 16, D) a +3 orcbow (63, 17, D) a staff of cold (63, 28, D) a +0 club (63, 29, D) a ball python corpse (skeletalised by now) (63, 37, D) a staff of fire (unseen) (63, 40, D) a +0 robe (64, 16, D) a +5 falchion of holy wrath (unseen) (64, 27, D) a +2 battleaxe of freezing (unseen) (64, 29, D) a water moccasin corpse (skeletalised by now) (64, 31, D) a ball python corpse (skeletalised by now) (67, 0, D) a staff of fire (unseen) (68, 0, D) a +3 heavy hand axe (68, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (69, 2, D) a +2 dagger of electrocution a +0 robe (69, 40, D) a +0 hand axe (70, 8, D) a +2 hand axe of electrocution (unseen) (70, 9, D) a +1 cloak of air (70, 36, D) a +6 ring of dexterity (70, 40, D) a +0 dire flail a +0 flail a +4 dire flail a +0 robe (71, 8, D) a staff of fire (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 27, D) a parchment of Dispersal (71, 28, D) a rime drake corpse (skeletalised by now) (71, 36, D) the orb of Honour {Pyromania, +Blink rN+ Forge} +Blink: It lets you blink. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. (71, 37, D) the necromancy staff "Cyewaw" {rN++ Conj Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (71, 40, D) a +0 mace (72, 8, D) a +1 heavy war axe (unseen) (72, 9, D) a +6 ring of dexterity (72, 10, D) an adder corpse (skeletalised by now) (72, 17, D) a staff of necromancy (unseen) (72, 26, D) the +5 scale mail of Ruacar {Fly rN+ Str+3 SInv} Fly: It grants you flight. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (72, 36, D) a +1 plate armour of cold resistance (unseen) (72, 37, D) the spore talisman "Zime" {rPois} [spore talisman] rPois: It protects you from poison. (unseen) (73, 1, D) a +0 rapier of speed (unseen) (73, 2, D) a +0 mace (73, 16, D) a +1 heavy hand axe (73, 17, D) a +2 flail of holy wrath (unseen) (73, 26, D) the +2 shortbow "Deefor" {drain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (73, 27, D) a wellspring talisman (73, 29, D) a rime drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (73, 36, D) a parchment of Sphinx Sisters (73, 37, D) a +6 ring of strength (74, 2, D) a +0 flail (75, 1, D) a +4 chain mail of poison resistance (unseen)