Dungeon Crawl Stone Soup version 0.35-a0-480-g92050278c1 (webtiles) character file. Game seed: 18099277964532208540 325 Yulgok the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on June 11, 2026. Slain by a gnoll bouda ... wielding a +0 whip (8 damage) ... on level 4 of the Dungeon. The game lasted 00:02:33 (686 turns). Yulgok the Conjurer (Deep Elf Conjurer) Turns: 686, Time: 00:02:33 Health: -2/32 AC: 2 Str: 4 XL: 6 Next: 24% Magic: 2/17 EV: 11 Int: 25 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of fire Scrolls c - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 7.0 Conjurations + Level 0.6 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23311 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hear a shout! x2 The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. You hear a shout! The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the ball python! You kill the ball python! You recovered 1 HP! The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda closely misses you. The gnoll bouda misses you. You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! The gnoll closely misses you. The gnoll bouda hits you with a +0 whip! You encounter a shadow imp. You took 12 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (severely wounded, 89% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... #####.# #######.# ###.......# . #.####### .# #.# ###5# #.# ##.ğğ# #.# #.ğ### #.# ##### ##@## #.# #.... ##..# #.# #....###..## .#.# #........## #.#.# #.....).## ..#†# #.......######.##.# ##.............##.### ....##..........##...# ..### ###........####.# You could see a gnoll bouda, 2 gnolls and a shadow imp. Vanquished Creatures Grinder (D:4) 3 bombardier beetles An adder (D:4) 2 orcs 2 endoplasms 3 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons A bat (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 155 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 389 | D:1 | Learned a level 2 spell: Searing Ray 515 | D:3 | Reached skill level 5 in Spellcasting 515 | D:3 | Reached XP level 3. HP: 19/19 MP: 4/12 607 | D:4 | Encountered Grinder 617 | D:4 | Killed Grinder 618 | D:4 | Reached skill level 6 in Conjurations 618 | D:4 | Reached XP level 4. HP: 3/24 MP: 2/14 618 | D:4 | Reached XP level 5. HP: 4/28 MP: 2/15 645 | D:4 | Reached XP level 6. HP: 12/32 MP: 3/17 650 | D:4 | Learned a level 4 spell: Fulminant Prism 655 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 665 | D:4 | Reached skill level 7 in Conjurations 686 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_basic D:3: layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:4: layout_basic, nicolae_qazlal_eye_of_the_storm, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 6 7 | 7.0 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | || 21 Melee: Unarmed | 21 | || 21 Cast: Magic Dart | 41 | 11 || 52 Searing Ray | 5 | 3 || 8 Armour: Robe | 12 | 3 || 15 Dodge: Dodged | 17 | 3 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 687 | 687 | 0 | 0 | 452 | 4 | 171.8 | Dungeon | 687 | 687 | 0 | 0 | 452 | 4 | 171.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 390 daAuts D:4: 150 daAuts D:3: 81 daAuts D:2: 65 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+