Dungeon Crawl Stone Soup version 0.35-a0-542-gedf2d32dfa (webtiles) character file. Game seed: 16956962594496824647 45 Yulgok the Magician (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on June 19, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:47 (351 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 351, Time: 00:00:47 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 9/11 EV: 11 Int: 24 God: Gold: 21 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of acquirement {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of resistance {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 64% 2d10 3% 1 Blink Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Passage of Golubria Tloc 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17645 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You see here an adder corpse. You encounter a kobold. It is wielding a +0 short sword. You recovered 3 MP! A kobold is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You recovered 1 MP! You recovered 1 MP! You encounter a goblin. It is wielding a +0 dagger. A goblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 83% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) The goblin shouts! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #. # .g ..#.#.#### #....@.### #..###...# # ###.# #.# ###.# #.#.# #◊#.# #◊#.# #◊#.# You could see a goblin. Vanquished Creatures 4 adders An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 ball pythons A kobold (D:3) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 190 | D:2 | Reached skill level 4 in Spellcasting 190 | D:2 | Reached XP level 2. HP: 15/15 MP: 7/9 217 | D:2 | Learned a level 2 spell: Searing Ray 227 | D:2 | Reached skill level 5 in Spellcasting 227 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/11 351 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_rooms, serial_bayou, serial_bayou_lagoon_a, serial_bayou_crossing, serial_bayou_shore_b, serial_bayou_pond_d D:2: layout_loops_ring, nicolae_half_adder D:3: layout_loops_cross, lemuel_doored_altar, old_standard_altar, makhleb_altar_promises_db, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_balcony], aquarium_window_corner, aquarium_window_2, aquarium_window_1, aquarium_view_2d, aquarium_view_2c, aquarium_pool_split Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 24 Searing Ray || 4 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 355 | 355 | 0 | 8 | 223 | 3 | 118.3 | Dungeon | 355 | 355 | 0 | 8 | 223 | 3 | 118.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 157 daAuts D:1: 137 daAuts D:3: 60 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+