Dungeon Descent DCSS version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 17398775926689734831 46 Yuta the Vexing (level 3, -1/26 HPs) Began as a Formicid Hexslinger on Nov 1, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1101 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 1101, Time: 00:01:22 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 92% Magic: 1/5 EV: 11 Int: 12 God: Gold: 67 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - 2 scrolls of teleportation {unknown} Potions d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} Skills: * Level 1.6 Fighting * Level 0.8 Long Blades - Level 2.0 Ranged Weapons * Level 2.1 Dodging * Level 1.4 Spellcasting * Level 4.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 28% 1 Searing Ray Conj 0% 2d4 41% 2 Sigil of Binding Hex 12% N/A 13% 3 Inner Flame Hex/Fire 7% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Ozocubu's Armour Ice 0% N/A 65% 3 Dimensional Bullseye Hex/Tloc 3% N/A 73% 4 Haunt Necr/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The jinxing sprites lose interest in you. The gnoll hits you with a +0 flail. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll hits you but does no damage. The gnoll barely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The gnoll hits you with a +0 flail. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (chance to call a sprite on attack: 54%, 65% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. A giggling sprite leaps out and smacks the gnoll with its own hand. You kill the gnoll! The gnoll hits you from afar with a +0 spear. You die... #..~≈≈≈~......#.# #..# #...~≈≈†......#.# #... #..~~≈≈P~.....#.# #..# #..P~≈≈~........# .#† #...~~≈~~.....###### ####. #...~~≈PP........... #.... #.#.~~≈~..)#.......# #.#.. #.#.~~≈.~..#........ #.#.. #.#..~~PP.@..........##.#.. #....~~P~.)#######....).... #....≈~~~..j............... #..~~≈≈~≈..)######..##.#... #..~P≈≈≈~.......... #.#... #..~~~≈≈≈.~....... { #.#... #....≈≈≈~~........ #.#... #.#..~≈≈≈~~....... { #.###. #.#..~≈≈≈~~~...... #.###. You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 2 dart slugs An endoplasm (D:2) 2 hobgoblins (D:2) A ball python (D:2) A bat (D:2) 3 frilled lizards (D:2) 3 goblins 3 kobolds (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 458 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 461 | D:1 | Learned a level 2 spell: Jinxbite 822 | D:1 | You fall into a shaft and drop 1 floor! 836 | D:2 | Identified the quill talisman "Digacevi" {Rampage +Blink | rF+ Slay-4} 898 | D:2 | Reached skill level 4 in Hexes 983 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 1101 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_basic, serial_curves, eino_curves_01, eino_curves_03, eino_curves_02 D:2: layout_basic, minivault_5, minmay_misc_feat_columns, minmay_hedge_maze, chequers_big_river, minmay_rat_hole, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.6 Dodging | 2 | 2.1 Fighting | | 1.6 Long Blades | | 0.8 Ranged Weapons | | 2.0 Spellcasting | | 1.4 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 59 Cast: Jinxbite || 4 Ability: Shaft Self || 1 Armour: Robe || 16 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1119 | 1119 | 0 | 0 | 939 | 2 | 559.5 | Dungeon | 1119 | 1119 | 0 | 0 | 939 | 2 | 559.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 827 daAuts D:2: 292 daAuts