Yuta the Dungeon [Shop] Ydetraev's Armour Shoppe a +2 ring mail of poison resistance (342 gold) a +2 robe of cold resistance (340 gold) a +3 chain mail of command (503 gold) a +2 chain mail of poison resistance (380 gold) a +1 leather armour of poison resistance (209 gold) a +2 scale mail of willpower (399 gold) the +0 helmet "Lifruick" {Rampage rElec Stlth- Ice} (431 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It cannot be enchanted further. (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 16, D) a staff of fire (unseen) (61, 26, D) +0 steam dragon scales (61, 28, D) a +0 mace (62, 0, D) a +2 quick blade of venom (unseen) (62, 1, D) a staff of fire (62, 8, D) the +1 chain mail of Weirdness {^Contam Harm rF+ Str+3} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 9, D) a +1 vampiric whip (62, 17, D) a +2 heavy battleaxe (62, 18, D) 3 boomerangs a +0 trident (62, 26, D) a +2 scale mail of poison resistance (unseen) (62, 27, D) a +1 rapier of venom (62, 28, D) a +0 whip of electrocution a +0 robe (63, 0, D) a staff of alchemy (unseen) (63, 8, D) a +1 robe of willpower (63, 17, D) a staff of air (unseen) (63, 19, D) 6 large rocks (63, 21, D) a +0 trident a +0 trident (63, 27, D) a hive talisman (unseen) (63, 28, D) a +0 flail (64, 27, D) a hive talisman (unseen) (65, 18, D) a +0 orcbow (65, 26, D) a +0 falchion of holy wrath (unseen) (67, 0, D) a +3 battleaxe of venom (unseen) (69, 0, D) a +1 short sword of speed (unseen) (69, 36, D) a ring of see invisible (70, 9, D) a staff of cold (unseen) (70, 36, D) a staff of necromancy (unseen) (70, 37, D) a box of beasts (71, 18, D) a +0 dire flail (71, 28, D) a +0 arbalest (71, 36, D) a staff of cold (unseen) (71, 37, D) the +9 morningstar of Intuition {pain, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (72, 8, D) a staff of cold (unseen) (72, 9, D) a staff of necromancy (72, 16, D) a staff of earth (unseen) (72, 21, D) a +0 battleaxe (72, 26, D) a staff of earth (unseen) (72, 28, D) a +0 orcbow (72, 30, D) a +0 arbalest (72, 36, D) a +0 dagger of protection (unseen) (72, 37, D) a ring of willpower (73, 1, D) a parchment of Animate Dead (73, 20, D) a +0 glaive (73, 26, D) a +1 lajatang of rebuke (unseen) (73, 27, D) the +5 great mace of the Scorching Ancients {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (73, 30, D) a +0 orcbow (73, 36, D) a ring of flight (73, 37, D) the -2 tower shield "Ikhanlis" {rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (74, 29, D) a +0 arbalest (74, 30, D) a +0 orcbow