ZeRa Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, -21, D:1) a ball python skeleton (19, -40, D:1) a +0 hand axe (22, -35, D:1) a frilled lizard skeleton a rat skeleton (22, -6, D:1) a +0 dagger (24, -9, D:1) a hobgoblin skeleton (33, -8, D:1) 4 stones (36, 2, D:1) a ball python corpse (skeletalised by now) (50, -23, D:1) a +0 whip (52, -32, D:1) a +0 club 4 stones (52, -14, D:1) a +0 short sword (61, -23, D:1) a +0 dagger of speed a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 4 stones a kobold skeleton (3, 1, D:2) a +0 dagger a kobold skeleton (7, 12, D:2) a frilled lizard corpse (skeletalised by now) (12, 5, D:2) a +0 chain mail (17, -18, D:2) 6 stones (20, 10, D:2) a jackal skeleton (21, -3, D:2) an adder skeleton (23, -10, D:2) an adder skeleton (24, -10, D:2) a +0 short sword a +0 ring mail a kobold skeleton a hobgoblin skeleton (26, 11, D:2) a +0 spear a gnoll corpse (skeletalised by now) (26, 12, D:2) a +0 halberd (27, 13, D:2) a +0 club a +0 spear (28, 13, D:2) a ball python skeleton (29, 9, D:2) a +0 short sword a kobold skeleton (29, 10, D:2) a frilled lizard skeleton (31, 1, D:2) the +2 spear of the Vestibule of Hell {venom, *Rage rC++ Str+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). (32, 16, D:2) a +0 spear (34, -8, D:2) a maw talisman (39, -2, D:2) a jackal skeleton (40, -3, D:2) a jackal skeleton an adder skeleton (43, 13, D:2) 3 boomerangs (44, -4, D:2) a ring of poison resistance (50, -15, D:2) a +0 dagger (52, 10, D:2) an Everburning Encyclopedia (52, 25, D:2) a bat corpse (skeletalised by now) (53, 27, D:2) a quokka corpse (skeletalised by now) (58, -6, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 mace (1, -1, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (3, -4, D:3) a +0 war axe an orc corpse (skeletalised by now) (4, -3, D:3) a +0 club an orc corpse (skeletalised by now) (9, 2, D:3) a +0 mace (17, -16, D:3) a rimehorn talisman (19, 0, D:3) a +0 leather armour (25, -1, D:3) a +0 club a goblin corpse (skeletalised by now) (27, 13, D:3) a jackal corpse (skeletalised by now) (33, -4, D:3) 5 stones (43, 16, D:3) a +0 club a kobold skeleton (44, -1, D:3) a stone (45, -8, D:3) a +0 short sword a kobold skeleton (45, -3, D:3) a +0 ring mail (47, -6, D:3) a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (18, -4, D:4) a +0 club (22, -15, D:4) a +0 whip 5 stones (23, -19, D:4) a +0 halberd (24, -19, D:4) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (24, -18, D:4) a +0 spear a gnoll corpse (skeletalised by now) (24, -17, D:4) a +0 halberd (44, 0, D:4) a hound skeleton (48, -33, D:4) a +0 short sword 7 poisoned darts (50, -12, D:4) a +0 dagger an orc skeleton (52, -16, D:4) a +0 short sword a kobold skeleton (52, -13, D:4) a +0 flail 2 boomerangs (52, -12, D:4) a +0 club 6 poisoned darts a +0 dagger a +0 ring mail an orc skeleton an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a scroll of enchant armour (0, 2, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (0, 4, D:5) a potion of might (3, 11, D:5) a bombardier beetle corpse (3, 13, D:5) a +0 hand axe (3, 15, D:5) a +0 mace a +0 leather armour a +0 trident an orc corpse (10, -11, D:5) a +0 scale mail