ZeRa Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (3, -18, D:1) a +0 hand axe (5, 6, D:1) a +0 robe (9, 10, D:1) a +0 ring mail (12, -11, D:1) a +0 dagger (12, 3, D:1) a +0 short sword (13, -16, D:1) 3 stones (15, 5, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (15, 6, D:1) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (15, 7, D:1) a quokka corpse (skeletalised by now) (16, 12, D:1) a +0 hand axe (24, -39, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -29, D:1) a +0 dagger (26, -29, D:1) a +0 club (30, -19, D:1) 4 javelins (31, -27, D:1) a +0 whip a gnoll corpse (skeletalised by now) (32, -34, D:1) a +0 scale mail (32, -21, D:1) a bat skeleton (33, -35, D:1) a +0 barding (35, 3, D:1) a bat skeleton (39, -10, D:1) a ball python corpse (skeletalised by now) (39, -2, D:1) 5 boomerangs (49, -6, D:1) a +0 short sword (50, -15, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Nykkid's Weapon Boutique 2 atropa-tipped darts (23 gold) a +0 hand axe (39 gold) 5 darts of disjunction (58 gold) 2 datura-tipped darts (23 gold) the +10 halberd of the Fortifying Gods {protect, rF+} (894 gold) rF+: It protects you from fire. a +0 dagger (26 gold) a +0 falchion (39 gold) (0, 0, D:2) the +5 hat of Card Tricks {rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (6, 43, D:2) a +0 sling (8, 3, D:2) a quokka skeleton (10, 24, D:2) 6 stones a +0 dagger a goblin skeleton (11, 23, D:2) 3 poisoned darts a +0 dagger (26, 13, D:2) a bat skeleton (28, 34, D:2) a +0 ring mail (29, -3, D:2) a +0 robe (34, 2, D:2) a +0 whip a kobold skeleton (34, 26, D:2) a +0 club a goblin skeleton (35, 25, D:2) 4 stones a +0 dagger a kobold skeleton (40, 33, D:2) a hobgoblin corpse (skeletalised by now) (46, 16, D:2) a rat corpse (46, 31, D:2) a +0 robe (49, 14, D:2) a +0 whip a gnoll corpse (skeletalised by now) (50, 15, D:2) a scarab talisman (56, 7, D:2) a hobgoblin corpse (skeletalised by now)