Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 3249537076429032002 9 ZeRa the Apothecary (level 2, -10/19 HPs) Began as a Formicid Alchemist on May 2, 2025. Mangled by a gnoll sergeant ... wielding a +6 spear of venom (12 damage) ... on level 11 of the Dungeon. The game lasted 00:00:45 (57 turns). ZeRa the Apothecary (Formicid Alchemist) Turns: 57, Time: 00:00:46 Health: -10/19 AC: 2 Str: 12 XL: 2 Next: 20% Magic: 0/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 11 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 4.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found a runed demon trident. The yak bellows! A gnoll sergeant and a gnoll come into view. The gnoll sergeant is wielding a +6 spear of venom. The gnoll sergeant shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 club. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 spear. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (heavily wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll hits you with a +0 whip. You kill the gnoll! Your magical contamination has completely faded away. Your Conjurations skill increases to level 1! You have reached level 2! The gnoll sergeant hits you from afar with a +6 spear of venom! * * * LOW HITPOINT WARNING * * * You begin to dig a shaft. You continue digging a shaft. The gnoll sergeant hits you from afar with a +6 spear of venom! Ouch! That really hurt! You die... .., #j ##. ..### #.#.# #.#.#### #.j.{j.# ###.##.# #.##@# ###....# #....#### #.#.....# . #.##.##.# ... #.##.##.# #...####.##....# #......##.#### .......#####.# You could see a gnoll sergeant. Vanquished Creatures A gnoll (D:11) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZeRa the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | You fall into a shaft and drop 1 floor! 6 | D:2 | You fall into a shaft and drop 2 floors! 9 | D:4 | You fall into a shaft and drop 3 floors! 12 | D:7 | You fall into a shaft and drop 1 floor! 23 | D:8 | You fall into a shaft and drop 3 floors! 37 | D:11 | Noticed a yak 47 | D:11 | Noticed a gnoll sergeant 56 | D:11 | Reached skill level 1 in Conjurations 56 | D:11 | Reached XP level 2. HP: 8/19 MP: 0/5 57 | D:11 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms D:2: layout_loops_ring, basic_altar, uniq_robin D:4: minmay_chambers_of_twos, layout_basic, temple_green, minmay_fractal_squares_5 D:7: lemuel_ice_spiral_2, layout_rooms, uniq_joseph D:8: layout_cave_pools, lair_entry_dummy D:11: layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.1 Dodging | | 1.9 Stealth | | 2.6 Spellcasting | | 2.3 Alchemy | | 4.1 Action || total ---------------------------++------- Cast: Poisonous Vapours || 2 Ability: Shaft Self || 6 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 0 | 6 | 9.2 | Dungeon | 55 | 55 | 0 | 0 | 0 | 6 | 9.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:11: 33 daAuts D:8: 10 daAuts D:1: 3 daAuts D:2: 2 daAuts D:7: 2 daAuts D:4: 2 daAuts