Dungeon Crawl Stone Soup version 0.34-a0-36-g019d2f6b9b (webtiles) character file. Game seed: 5133887394765930947 53 ZeRa the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 5, 2025. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:00:47 (1608 turns). ZeRa the Conjurer (Deep Elf Conjurer) Turns: 1608, Time: 00:00:47 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 5/11 EV: 11 Int: 24 God: Gold: 50 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 50 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of amnesia {unknown} e - 4 scrolls of teleportation {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions b - 2 potions of magic i - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. A jackal, a goblin and a sleepcap come into view. Found a mace and an embroidered hat. There are monsters nearby! The magic dart hits the jackal. You kill the jackal! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap completely misses you. The magic dart hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! You die... ### ......... ###.. ......... ..#.####........ # #.#.# .......... #.#..####.#.###)........ .......<..#............. ########....####........ .............'@....... ..........#.###f..##.. ..........#..# g...# ......######.# .†..# ...... .# ...## ###### .. .).# ..##.## #.. [# You could see a sleepcap and a goblin. Vanquished Creatures An adder (D:2) 2 endoplasms 3 giant cockroaches 3 hobgoblins (D:1) 14 jackals A quokka (D:2) 2 ball pythons 4 bats 4 frilled lizards 6 kobolds 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZeRa the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 780 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 783 | D:2 | Learned a level 2 spell: Searing Ray 1608 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring D:2: minmay_chambers_of_twos, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_shops, nicolae_shop_gibbet_a_chance, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_alcove_2, cheibrodos_sewer_entry_bend, hellmonk_no_cap Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 76 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1607 | 1534 | 73 | 0 | 1396 | 3 | 535.7 | Dungeon | 1607 | 1534 | 73 | 0 | 1396 | 3 | 535.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 865 daAuts D:1: 712 daAuts D:3: 29 daAuts