ZeRa Level 1 of the Dungeon (1, -5, D:1) a +0 dagger (3, 17, D:1) a +0 sling (4, 37, D:1) a +0 chain mail (10, -1, D:1) a +0 leather armour (11, 12, D:1) a quokka corpse (skeletalised by now) (11, 23, D:1) a +0 ring mail (12, 9, D:1) a +0 short sword (13, -3, D:1) a hobgoblin skeleton (13, 36, D:1) a hobgoblin corpse (skeletalised by now) (16, -4, D:1) a frilled lizard skeleton (16, 12, D:1) a +0 ring mail (17, 2, D:1) a +0 scale mail a ball python skeleton (17, 10, D:1) a hobgoblin corpse (skeletalised by now) (20, 29, D:1) a parchment of Mephitic Cloud (22, 31, D:1) a ball python skeleton (24, 4, D:1) a +0 club (32, 35, D:1) a frilled lizard corpse (skeletalised by now) (45, 39, D:1) a ball python corpse (skeletalised by now) (49, 5, D:1) an inkwell talisman (50, 18, D:1) a +0 leather armour (52, 5, D:1) a +0 leather armour (56, 19, D:1) a quokka corpse (skeletalised by now) (56, 23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip 3 stones a kobold skeleton (0, 21, D:2) a +0 hand axe (2, -1, D:2) a +0 short sword (9, 7, D:2) an adder skeleton (12, 12, D:2) a bat skeleton (12, 28, D:2) a bat corpse (skeletalised by now) (15, -2, D:2) a +0 club a kobold skeleton (15, 8, D:2) a +0 whip a gnoll skeleton (16, 6, D:2) a +0 club (19, 29, D:2) a bat corpse (skeletalised by now) (35, 30, D:2) a +0 dagger (38, 36, D:2) 3 poisoned darts (40, 8, D:2) 6 poisoned darts (40, 24, D:2) a +0 hand axe (42, 17, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 chain mail of Midsummer {rC++} (3050 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +5 ring mail of the Great Game {Dex+5} (4650 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the granite talisman "Mecafor" {rC+ MP+7 Dex+6} (16180 gold) [granite talisman] rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Dex+6: It affects your dexterity (+6). the +0 plate armour of the Supporting Gods {rF+ Int-4 Dex+8 Slay-2} (3200 gold) rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+8: It affects your dexterity (+8). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. a +0 vampiric morningstar (2000 gold) the conjuration staff of Dymoam Zoocw {rPois Conj} (3620 gold) [staff of conjuration] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. the +6 sling of Mutosij {holy, Str+3 Dex+5} (5650 gold) Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +1 leather armour of Ru, Enfolding {-Tele rElec Will+ Str+3} (2590 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +4 whip of Rotation {concuss, rElec rPois rC+ Int+4} (5610 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +4 spear "Elooff" {flame, Str+3} (3870 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the air staff of Hospitality {^Fragile rElec Dex+3 Fire Air Alch} (4390 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +5 dagger of Azyaned {spect, Fly rF++} (5660 gold) Fly: It grants you flight. rF++: It greatly protects you from fire. It cannot be enchanted further. the +0 sling "Zaecasi" {flame, ^Drain rC+ Dex+3} (1740 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the serpent talisman of Savu {rElec Str+5 Stlth-} (6450 gold) [serpent talisman] rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. the +0 robe "Fuenk" {Stlth+} (1070 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 dagger of the Warrior {elec, rN+} (3120 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the amulet "Ulaaffuno" {Acrobat rElec Stlth+} (4680 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. the +5 hand axe "Archasiq" {spect, rF+ rN+ Int+3} (5700 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Dicim" {rF+ Dex+9} (5630 gold) [ring of dexterity] rF+: It protects you from fire. Dex+9: It affects your dexterity (+9). the lupine talisman "Zunol" {Dex+3} (4350 gold) [lupine talisman] Dex+3: It affects your dexterity (+3). [Shop] Paerao's Jewellery Emporium an amulet of reflection (unknown) (330 gold) a +5 ring of evasion (unknown) (396 gold) a +6 ring of strength (unknown) (396 gold) a +6 ring of intelligence (unknown) (396 gold) an amulet of wildshape (330 gold) a rimehorn talisman (137 gold) (3, -17, D:3) a rat corpse (skeletalised by now) (3, -14, D:3) a +0 long sword (7, 6, D:3) a parchment of Jinxbite (11, 8, D:3) a +0 whip (15, 0, D:3) 2 poisoned darts (16, -33, D:3) a +0 short sword a +0 leather armour (17, -33, D:3) a +0 club (17, -32, D:3) a +0 short sword a +0 whip an orc skeleton (30, 0, D:3) a +0 dagger (31, -27, D:3) a ball python corpse (skeletalised by now) (36, 5, D:3) a bat corpse (skeletalised by now) (44, -34, D:3) a +0 club (51, -12, D:3) a +0 flail an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, -28, D:4) a +0 whip (11, -7, D:4) a +0 whip (13, -15, D:4) a +0 buckler (18, -22, D:4) a +0 club (27, -20, D:4) a +0 rapier (32, -16, D:4) the +0 buckler of True Grit {-Tele Int+2 Stlth+} -Tele: It prevents most forms of teleportation. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (33, -18, D:4) a parchment of Poisonous Vapours (34, -21, D:4) a parchment of Mercury Arrow (34, -13, D:4) 2 poisoned darts Level 5 of the Dungeon [Shop] Xumool's Assorted Antiques a tin of tremorstones (2/2) (960 gold) a +0 leather armour (48 gold) a potion of heal wounds (192 gold) a wand of light (7) (705 gold) a +0 robe (21 gold) a scroll of identify (48 gold) a scroll of identify (48 gold) a +0 flail (84 gold) (6, -2, D:5) a +0 hand axe (15, -22, D:5) 3 flux baubles (16, -5, D:5) 6 boomerangs (18, -35, D:5) a +0 chain mail (19, -28, D:5) a +0 arbalest (20, -16, D:5) a +0 short sword (21, -26, D:5) 3 poisoned darts (23, 10, D:5) an orb of glass (24, -23, D:5) a +0 leather armour a +0 war axe (27, -17, D:5) a +0 club (36, 23, D:5) a +0 leather armour (45, -25, D:5) a +0 mace (52, 4, D:5) a +0 flail (53, 1, D:5) a +0 robe (53, 2, D:5) a +0 giant spiked club (53, 3, D:5) a +0 whip a +0 robe a +0 club (54, 2, D:5) a +0 flail (55, 1, D:5) a +0 spear (56, 2, D:5) a +0 whip (59, -19, D:5) a +0 club (63, 11, D:5) a +0 rapier of freezing (70, 11, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +0 giant spiked club a +0 club a +0 whip (7, -3, D:6) a parchment of Olgreb's Toxic Radiance (8, -7, D:6) a +0 dagger 5 stones (8, 0, D:6) a +0 hand axe (12, -15, D:6) a +0 short sword (12, -12, D:6) a +2 dagger of venom 4 stones (12, -9, D:6) a +0 short sword a curare-tipped dart a +0 robe (13, -12, D:6) a +0 club 2 stones (14, -24, D:6) 5 large rocks (26, -19, D:6) a +0 club (27, -19, D:6) a +0 arbalest (45, -12, D:6) the inkwell talisman of Haomostro {rF++ rCorr Int-2} [inkwell talisman] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (46, -2, D:6) a +0 hand axe (46, 0, D:6) a +0 short sword (46, 2, D:6) a +0 dagger a +0 robe (47, 2, D:6) a +0 falchion a +0 leather armour (52, -19, D:6) a +0 club (55, -32, D:6) a +0 dagger a +0 robe (55, -31, D:6) a +0 flail a +0 mace Level 7 of the Dungeon [Shop] Pitet's Jewellery Emporium a ring of protection from cold (unknown) (350 gold) a ring of resist corrosion (unknown) (280 gold) a ring of willpower (unknown) (350 gold) an amulet of guardian spirit (unknown) (420 gold) a +5 ring of evasion (unknown) (504 gold) an amulet of reflection (unknown) (420 gold) a ring of see invisible (unknown) (210 gold) a ring of flight (unknown) (245 gold) a ring of protection from cold (unknown) (350 gold) a ring of flight (unknown) (245 gold) an amulet of chemistry (unknown) (420 gold) [Shop] Guilesoe's Jewellery Boutique a +6 ring of intelligence (unknown) (540 gold) an amulet of dissipation (unknown) (450 gold) a +6 ring of intelligence (unknown) (540 gold) a spore talisman (187 gold) a ring of magical power (unknown) (300 gold) a ring of magical power (unknown) (300 gold) a +6 ring of dexterity (540 gold) [Shop] Zimaewn's Jewellery Shoppe an amulet of chemistry (unknown) (510 gold) a ring of wizardry (unknown) (510 gold) a scarab talisman (212 gold) the amulet of Vehumet's Fury {Spirit ^Fragile rElec rC++ Int+3} (1057 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). a scarab talisman (212 gold) a +6 ring of dexterity (612 gold) an amulet of regeneration (unknown) (510 gold) a ring of poison resistance (unknown) (340 gold) a ring of magical power (unknown) (340 gold) a ring of wizardry (unknown) (510 gold) [Shop] Icocette's General Store a +2 scale mail of command (253 gold) a wand of polymorph (5) (unknown) (91 gold) a parchment of Leda's Liquefaction (169 gold) a +0 flail (45 gold) a parchment of Shock (52 gold) a +0 war axe (45 gold) (0, 0, D:7) a +0 hand axe a +1 short sword of draining (1, 0, D:7) a +0 flail a +0 plate armour (12, -5, D:7) a +0 short sword a +0 ring mail (12, -4, D:7) a +0 club a +0 dagger a +0 robe a +2 hand axe of flaming (23, -6, D:7) a +0 leather armour (24, -27, D:7) a +0 ring mail (29, -27, D:7) a +0 dagger a +0 robe (31, -27, D:7) a +0 flail a +0 leather armour (33, -26, D:7) a +2 dire flail of concussion a +0 robe (33, -25, D:7) a +0 robe a +2 war axe (34, -26, D:7) a +0 war axe a +0 chain mail (37, -25, D:7) a +0 halberd a +0 robe (39, -5, D:7) a +0 leather armour (40, -18, D:7) a +0 pair of gloves (40, 12, D:7) a +0 hand axe (41, -27, D:7) a +0 robe a +0 hand axe (42, -24, D:7) a +0 robe a +0 spear (45, -8, D:7) a +0 robe an orb of mesmerism (46, -24, D:7) a +0 whip (50, -24, D:7) a +0 sling a +0 whip (51, -24, D:7) a +0 halberd (52, -22, D:7) a +0 robe a +2 vampiric whip (56, -6, D:7) the +0 leather armour "Feheoh Nuaw" {rF+ Regen+ Str+4} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). It cannot be enchanted further. (58, -23, D:7) a +0 club (58, -21, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe a +0 dagger (0, 7, D:8) a +0 robe a +0 dagger (1, 7, D:8) a +0 chain mail a +0 halberd (23, 1, D:8) a +0 hand axe