Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 4891681242050406382 27 ZeRa the Shield-Bearer (level 2, -1/40 HPs) Began as a Minotaur Fighter on Apr 25, 2026. Slain by a gnoll ... wielding a +2 heavy flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (376 turns). ZeRa the Shield-Bearer (Minotaur Fighter) Turns: 376, Time: 00:00:24 Health: -1/40 AC: 21 Str: 20 XL: 2 Next: 93% Magic: 1/1 EV: 2 Int: 5 God: Gold: 100 SH: 4 Dex: 9 Spells: 1/1 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - melded +0 scale mail rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.07/turn %: no passive effects @: tree-form, vertiginous A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (horns 2), (retaliatory headbutt) a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (melded) c - a +0 buckler (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} j - a scroll of revelation {unknown} Potions m - 2 potions of might d - a potion of moonshine Skills: + Level 4.0 Fighting + Level 3.0 Axes + Level 4.0 Armour + Level 4.0 Shields You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 69% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have a pair of horns on your head.) (You reflexively headbutt those who attack you in melee.) Message History You encounter a jackal. The jackal barks! You encounter a ball python. You encounter a jackal. The ball python leaves your sight. There are monsters nearby! You encounter a dart slug and a frilled lizard. The ball python hisses angrily. The jackal barks! The frilled lizard hisses angrily. You hear a shout! There are monsters nearby! You encounter a hobgoblin. There are monsters nearby! You hit the gnoll but do no damage. You miss the jackal. The jackal bites you but does no damage. The gnoll hits you with a +2 heavy flail!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 heavy flail. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. It was a potion of moonshine. You feel tipsy. The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you but does no damage. It was a potion of lignification. You turn into a tree. Your +0 scale mail melds into your body. Your roots penetrate the ground. You block the jackal's attack. You barely miss the jackal. The jackal bites you but does no damage. x2 You barely miss the jackal. You barely miss the gnoll. The jackal bites you but does no damage. The gnoll hits you with a +2 heavy flail! You die... ..... ......#........... ..... .......#.......... ...... #........##......## ...... ..........######.. ......# .................. ......w#.................. ......glhh..[............. #S##j.###.....###### #hh♣..#.........# ## ####.........##.###. #................ ########## #..#..........##. #........####................ #........##...........###.... #.......>...#..#......#...... #.........###..#......#.##... #.....)...# #..########.##... You could see a gnoll, 2 jackals, a hobgoblin and a ball python. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas (D:1) 6 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZeRa the Minotaur Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 27/27 MP: 1/1 376 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, minmay_octomino_c4 Skill XL: | 1 2 | ---------------+-------+----- Armour | 4 | 4.0 Shields | 4 | 4.0 Fighting | 4 | 4.0 Axes | 3 | 3.0 Action || total ---------------------------++------- Attack: Normal || 35 Melee: War axe || 43 Headbutt || 8 Drink: Moonshine || 1 Lignification || 1 Armour: Scale mail || 31 None || 4 Dodge: Dodged || 19 Block: Buckler || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 389 | 389 | 0 | 0 | 276 | 1 | 389.0 | Dungeon | 389 | 389 | 0 | 0 | 276 | 1 | 389.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 389 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+