ZeRa Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 9, D:1) a parchment of Launch Clockwork Bee (21, -19, D:1) a hobgoblin corpse (skeletalised by now) (22, -20, D:1) a +0 ring mail (23, -12, D:1) a +0 ring mail (23, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (31, -13, D:1) a ball python skeleton (31, 17, D:1) a +0 robe (33, -20, D:1) 4 large rocks (33, -10, D:1) a +0 dagger a kobold skeleton (34, -10, D:1) a quokka skeleton (34, 19, D:1) a quokka corpse (skeletalised by now) (34, 25, D:1) an orb of mesmerism (35, -9, D:1) a rat skeleton (35, 1, D:1) a hobgoblin corpse (skeletalised by now) (37, 17, D:1) a +0 sling (40, 1, D:1) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (41, -16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (43, -19, D:1) a +0 ring mail (44, -9, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (45, -5, D:1) a frilled lizard corpse (skeletalised by now) (46, -18, D:1) a +0 club (49, -2, D:1) a +0 chain mail (52, -9, D:1) a +3 short sword (53, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (7, 11, D:2) a +0 short sword a kobold corpse (skeletalised by now) (11, 5, D:2) a +0 scale mail (16, 30, D:2) a rat corpse (skeletalised by now) (19, 29, D:2) a +0 club (20, 29, D:2) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (22, 29, D:2) a +0 dagger (31, -2, D:2) a +0 dagger 5 stones a kobold skeleton (31, 1, D:2) a +0 dagger a goblin skeleton (31, 3, D:2) a +0 whip (32, 25, D:2) a frilled lizard corpse (skeletalised by now) (33, 1, D:2) a ball python skeleton (33, 22, D:2) a +0 whip a hobgoblin corpse (skeletalised by now) (38, 1, D:2) a bat skeleton (46, 24, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (2, -3, D:3) a +0 club (3, 1, D:3) a +0 club a +0 flail a goblin skeleton (4, 2, D:3) a +0 club (4, 3, D:3) a +0 spear a gnoll skeleton (5, -5, D:3) a rat corpse (skeletalised by now) (8, 1, D:3) a +0 club (9, 7, D:3) a +0 scythe a +0 robe a +0 dagger a +0 sling a goblin skeleton (13, -6, D:3) the felid corpse of Natasha (skeletalised by now) (25, -12, D:3) a wand of mindburst (15) (35, -12, D:3) a parchment of Rending Blade (36, -13, D:3) 13 gold pieces (36, -11, D:3) 13 gold pieces (42, -32, D:3) a +0 chain mail (43, -5, D:3) a +0 club a +0 sling (53, -31, D:3) a +0 orcbow (56, -15, D:3) a +0 club (57, -21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (20, 16, D:4) a +0 dagger 2 poisoned darts (24, -16, D:4) a +0 robe a +1 dagger of venom a +0 mace (24, -3, D:4) a +0 club (25, -16, D:4) a +0 short sword (25, 16, D:4) a +0 club a +0 chain mail (27, 17, D:4) a +0 rapier a +0 leather armour (28, -10, D:4) a +0 short sword (31, -22, D:4) a +0 morningstar (34, 18, D:4) a +0 chain mail a +0 club (34, 21, D:4) a +0 leather armour 3 boomerangs a +0 flail (39, -18, D:4) a parchment of Forge Lightning Spire (39, -3, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (4, 11, D:5) a +0 hammer (11, -10, D:5) a +0 trident (16, -12, D:5) a +0 short sword 3 boomerangs a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (28, 29, D:5) a +2 ring mail of willpower (31, 2, D:5) the +1 chain mail "Heuch" {Rampage rElec rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (44, -7, D:5) a +0 hand axe (48, 31, D:5) 10 gold pieces a +0 morningstar a +0 whip a +0 ring mail (48, 32, D:5) 7 gold pieces a +0 hand axe a +0 leather armour (48, 33, D:5) 4 gold pieces a +0 dagger a +0 ring mail a wand of charming (2) (49, 30, D:5) 6 gold pieces (52, 20, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 6, D:6) a +0 helmet (23, -7, D:6) a +0 flail a +0 falchion (24, -5, D:6) a +0 spear (25, -5, D:6) a +0 robe a +0 club (26, -4, D:6) a +0 halberd (26, -3, D:6) a +0 spear (27, -3, D:6) a +0 flail (39, 0, D:6) a +0 leather armour the Ecumenical Temple