Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1009085 (custom seed) 53 Zeon the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 17, 2026. Slain by a jackal (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:36 (1300 turns). Zeon the Conjurer (Deep Elf Conjurer) Turns: 1300, Time: 00:03:37 Health: 0/19 AC: 2 Str: 0 XL: 3 Next: 62% Magic: 10/10 EV: 12 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +4 dagger "Omnem" {freeze, +Blink rPois Will+ Str-4} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: slowed, lost strength, very slow A: magic regeneration a: Evoke Blink (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons b - a +3 dagger c - the +4 dagger "Omnem" (weapon) {freeze, +Blink rPois Will+ Str-4} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of silence {unknown} h - a scroll of torment {unknown} k - a scroll of acquirement {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 3 potions of mutation {unknown} f - a potion of brilliance {unknown} j - a potion of might {unknown} l - a potion of curing {unknown} Skills: + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Scorch Fire 8% 2d5 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the jackal. You kill the jackal! (Press k to maintain the ray.) The jackal barks! The jackal bites you. You stop channelling your searing ray. The bat hits you but does no damage. The bat misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal closely misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The bat hits you but does no damage. The ball python bites you. The ball python constricts you. The jackal bites you. You escape the ball python's grasp. You encounter a quokka. The bat hits you but does no damage. The jackal closely misses you. The ball python misses you. There is a stone staircase leading up here. The bat hits you but does no damage. The ball python attacks as it pursues you! The ball python bites you. The ball python grabs you. The ball python constricts you. The jackal bites you. The ball python's grasp on you weakens, but your attempt to escape fails. The bat hits you but does no damage. The jackal barely misses you. The ball python bites you but does no damage. The ball python constricts you. The jackal bites you. The ball python bites you but does no damage. The ball python constricts you. You escape the ball python's grasp. The bat hits you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The bat hits you but does no damage. The jackal bites you but does no damage. The quokka misses you. The bat misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The quokka closely misses you. The jackal bites you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The quokka twitches its whiskers. The jackal bites you. You die... #.......# #.......# #...<...# #.......# #.....<.# #.......# #....b..# #...rhS.# #....@..# ####..### #..# #..# #..# #... #.#. .. . You could see a quokka, a jackal, a bat and a ball python. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 5 hobgoblins 5 jackals 2 quokkas 5 ball pythons (D:2) 3 bats (D:2) 2 endoplasms (D:2) 2 frilled lizards (D:2) 3 goblins 2 kobolds (D:2) 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeon the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 508 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 662 | D:2 | Learned a level 2 spell: Searing Ray 669 | D:2 | Identified the +4 dagger "Omnem" {freeze, +Blink rPois | Will+ Str-4} 741 | D:2 | Found a radiant altar of Vehumet. 869 | D:2 | Reached skill level 5 in Conjurations 869 | D:2 | Reached XP level 3. HP: 15/19 MP: 6/10 1300 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_loops_ring, basic_altar D:3: layout_rooms, mainiacjoe_overflow_chevrons, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Conjurations | 5 | 5.2 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 8 Armour: Robe || 36 Dodge: Dodged || 26