Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1009085 (custom seed) 519058 Zeon the Sorcerer (level 24, -18/166 HPs) Began as a Deep Elf Summoner on Oct 17, 2026. Was the Champion of Ashenzari. Demolished by a vault warden ... wielding a +0 partisan (21 damage) ... on level 5 of the Vaults on Oct 18, 2026. The game lasted 03:56:22 (53813 turns). Zeon the Sorcerer (Deep Elf Summoner) Turns: 53813, Time: 03:56:23 Health: -18/166 AC: 10 Str: 5 XL: 24 Next: 58% Magic: 19/56 EV: 20 Int: 40 God: Ashenzari [******] Gold: 3302 SH: 14 Dex: 15 Spells: 32/77 levels left rFire + + + (20%) c - +6 dagger of Toth-Mos' Legacy {Comp, Dev} (curse) rCold + . . (50%) N - +3 buckler of Ashenzari's Fallacy {AC+3, Comp, Fort} (curse) rNeg + . . (50%) a - +0 robe of the Bound Cosmos {Melee, Comp} (curse) rPois . (100%) m - +0 helmet of the Restrained Seer {Int+3, Comp, Cun} (curse) rElec . (100%) z - scarf "Per Aspera Ad Scientiam" {rC+ rF+, Self, Comp} (curse) rCorr + (50%) j - +2 pair of gloves of the Fated Scepticism {Fort, Self} (curse) SInv + n - +0 pair of boots "Share My Loss" {Int+4, Sorc, Elem} (curse) Will ++... b - amulet "Cursed Oracle" {Reflect rF+ Regen+ rCorr Str-4 SH+5, Comp, Cun} (curse) Stlth +++ e - ring "Augurer of Ashenzari" {Wiz, Fort, Comp} (curse) HPRegen 1.27/turn v - ring "Tethered Together" {^Contam +Blink Fly rF+ rN+ rCorr Str+4, Comp, Bglg} (curse) MPRegen 0.70/turn %: reflection, clarity, wizardry (x1) @: forested, calling dragons, flying, studying 2 skills A: magic regeneration }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Evoke Blink (28%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited the Abyss 2 times. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Sewer and Volcano. You collected 9738 gold pieces. You spent 6436 gold pieces at shops. Inventory: Hand Weapons c - the cursed +6 dagger of Toth-Mos' Legacy (weapon) {Comp, Dev} (You found it on level 6 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Devices: Evocations and Shapeshifting. D - the +7 morningstar "Weti" {holy, Will+ Int+3} (You took it off a deep elf death mage on level 3 of the Elven Halls) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. E - the +4 rapier "Vijywiagh" {speed, rElec Str+2 Int+3} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour a - the cursed +0 robe of the Bound Cosmos (worn) {Melee, Comp} It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Companions: Summonings, Necromancy and Forgecraft. d - a +1 buckler of protection f - a +0 robe h - +0 steam dragon scales j - the cursed +2 pair of gloves of the Fated Scepticism (worn) {Fort, Self} (You found it on level 9 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. l - a +0 pair of boots of flying m - the cursed +0 helmet of the Restrained Seer (worn) {Int+3, Comp, Cun} (You found it on level 11 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Cunning: Dodging and Stealth. n - the cursed +0 pair of boots "Share My Loss" (worn) {Int+4, Sorc, Elem} (You acquired it on level 1 of the Lair of Beasts) Int+4: It affects your intelligence (+4). It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. o - a +2 robe of willpower q - a +0 pair of gloves w - the +4 pair of boots "Rahynal" {rElec Int+2 Stlth+} (You found it on level 4 of the Swamp) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. z - the cursed scarf "Per Aspera Ad Scientiam" (worn) {rC+ rF+, Self, Comp} (You found it on level 4 of the Spider Nest) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Companions: Summonings, Necromancy and Forgecraft. N - the cursed +3 buckler of Ashenzari's Fallacy (worn) {AC+3, Comp, Fort} (You took it off a tengu reaver on level 3 of the Depths) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. Jewellery b - the cursed amulet "Cursed Oracle" (worn) {Reflect rF+ Regen+ rCorr Str-4 SH+5, Comp, Cun} (You acquired it on level 1 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). SH+5: It affects your SH (+5). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Cunning: Dodging and Stealth. e - the cursed ring "Augurer of Ashenzari" (worn) {Wiz, Fort, Comp} (You found it on level 7 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. It has a curse which improves the following skills: Fortitude: Armour and Shields. Companions: Summonings, Necromancy and Forgecraft. g - a ring of wizardry i - a ring of willpower k - a ring of resist corrosion p - a ring of willpower r - a +6 ring of intelligence s - a ring of positive energy t - the amulet "Dimey" {Chemistry Str+5 Stlth++} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Str+5: It affects your strength (+5). Stlth++: It makes you much more stealthy. u - the amulet of Toehodoa {Reflect rCorr Str+3 SH+5} (You acquired it on level 14 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). v - the cursed ring "Tethered Together" (worn) {^Contam +Blink Fly rF+ rN+ rCorr Str+4, Comp, Bglg} (You found it in a treasure trove) [ring of flight] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Beguiling: Hexes and Translocations. x - the amulet of Yscheikhla {Rampage rC- rN+ RegenMP+ Str+3 Stlth++} (You found it in a treasure trove) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Stlth++: It makes you much more stealthy. y - the amulet "Kuytue" {Reflect Int+4 SH+5 Stlth++} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). Stlth++: It makes you much more stealthy. A - the ring of Mikyh {+Blink rPois Wiz Stlth-} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of wizardry] +Blink: It lets you blink. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Stlth-: It makes you less stealthy. B - a +6 ring of dexterity C - an amulet of reflection F - the amulet "Kesaq" {rPois rN+ RegenMP+ Str+3 Dex-4} (You found it on level 2 of the Vaults) [amulet of magic regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). G - the ring of Lekazec {Wiz Int+3} (You found it on level 3 of the Crypt) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). H - a ring of flight I - the amulet "Boumeblu" {Faith rF+ Regen+ MP+5} (You bought it in a shop on level 3 of the Crypt) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). J - the ring of the Gastropod {Fly Int+3 Dex+5} (You found it on level 3 of the Depths) [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). K - a ring of positive energy L - an amulet of reflection M - a +4 ring of protection O - the ring "Wuf Make" {rF+ rC- Will+ Slay+5 SInv} (You found it in the Necropolis) [ring of see invisible] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. P - the ring "Dorugueng" {rF+ Int+2 Dex+4} (You found it in the Necropolis) [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Scrolls g - 9 scrolls of fog V - 3 scrolls of vulnerability s - 2 scrolls of summoning A - a scroll of acquirement f - 12 scrolls of fear b - a scroll of blinking w - 11 scrolls of enchant weapon r - 8 scrolls of revelation x - 10 scrolls of amnesia t - 24 scrolls of teleportation a - 3 scrolls of enchant armour W - 4 scrolls of brand weapon Potions g - 5 potions of magic M - 17 potions of mutation b - 7 potions of brilliance i - 8 potions of invisibility c - 17 potions of curing e - 8 potions of enlightenment C - 5 potions of cancellation r - 3 potions of resistance w - 11 potions of heal wounds m - 12 potions of might h - 10 potions of haste Miscellaneous g - a +0 Gell's gravitambourine (2/2) h - a +3 lightning rod (4/4) i - a +1 phantom mirror j - a +0 box of beasts Skills: + Level 17.8(21.2) Fighting - Level 14.3(17.9) Dodging - Level 3.4(6.5) Stealth + Level 5.2(9.7) Shields - Level 25.9(27) Spellcasting + Level 15.0(17.4) Conjurations - Level 7.0(9.5) Hexes - Level 24.0(27) Summonings - Level 8.0(10.5) Translocations * Level 21.2(23.4) Fire Magic You had 32 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dragon's Call Summ 66% N/A 1% 9 b - Summon Horrible Thin Summ 66% N/A 1% 8 c - Call Canine Familiar Summ 100% N/A 0% 3 d - Eringya's Surprising Summ 100% N/A 0% 4 e - Sphinx Sisters Hex/Summ 58% N/A 1% 7 f - Summon Forest Summ/Tloc 58% N/A 0% 5 g - Fire Storm Conj/Fire 60% 8d15 4% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Shock Conj/Air 100% 1d9 0% 1 Slow Hex 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Blink Tloc 100% N/A 0% 2 Call Imp Summ 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Inner Flame Hex/Fire 100% N/A 0% 3 Maxwell's Portable Pile Tloc 95% (3-9)d9 0% 3 Summon Ice Beast Ice/Summ 100% N/A 0% 3 Teleport Other Tloc 95% N/A 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d10% 4 Martyr's Knell Necr/Summ 100% N/A 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Fireball Conj/Fire 60% 3d23 0% 5 Summon Mana Viper Hex/Summ 100% N/A 0% 5 Summon Cactus Giant Summ 66% N/A 0% 6 Summon Hydra Summ 66% N/A 0% 7 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Soul Splinter Necr 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Confusing Touch Hex 92% N/A 1% 3 Fugue of the Fallen Necr 59% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Hailstorm Conj/Ice 90% 3d15 1% 3 Launch Clockwork Bee Frge 59% N/A 1% 3 Ozocubu's Armour Ice 54% N/A 1% 3 Passwall Erth 54% N/A 1% 3 Sigil of Binding Hex 92% N/A 1% 3 Swiftness Air 54% N/A 1% 3 Vampiric Draining Necr 59% 2d10 1% 3 Airstrike Air 27% 2d(4-20) 1% 4 Anguish Hex/Necr 38% N/A 1% 4 Animate Dead Necr 59% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 90% 2d13 1% 4 Cause Fear Hex 46% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 57% N/A 1% 4 Dimensional Bullseye Hex/Tloc 47% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 91% 2d17 1% 4 Olgreb's Toxic Radiance Alch 54% N/A 1% 4 Passage of Golubria Tloc 95% N/A 1% 4 Petrify Alch/Erth 27% N/A 1% 4 Rending Blade Conj/Frge 91% 2d(13+5*) 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Detonation Catalyst Fire/Alch 99% 2d4 1% 5 Freezing Cloud Conj/Ice/Air 40% 6-21 1% 5 Metabolic Englaciation Hex/Ice 37% N/A 1% 5 Silence Hex/Air 37% N/A 1% 5 Bombard Conj/Erth 45% 9d8 1% 6 Conjure Ball Lightning Conj/Air 45% 3x3d16 1% 6 Dispersal Tloc 47% N/A 1% 6 Gell's Gavotte Tloc 47% 2d(32-48) 1% 6 Malign Gateway Summ/Tloc 58% N/A 1% 7 Orb of Destruction Conj 57% 9d14 1% 7 Ignition Fire 63% 3d17 1% 8 Manifold Assault Tloc 47% N/A 2% 7 Curse of Agony Necr 59% N/A 3% 5 Nazja's Percussive Temp Frge 29% 4d8 3% 5 Enfeeble Hex 46% N/A 3% 7 Spellspark Servitor Conj/Frge 45% N/A 3% 7 Alistair's Intoxication Alch 36% N/A 4% 5 Hoarfrost Cannonade Ice/Frge 28% 3d7/3d15 4% 5 Forge Phalanx Beetle Frge 29% N/A 16% 6 Fortress Blast Frge 78% 6d6 16% 6 Disjunction Tloc 47% N/A 16% 8 Permafrost Eruption Ice/Erth 27% 2x4d6 26% 6 Sculpt Simulacrum Ice/Alch 27% N/A 26% 6 Fulsome Fusillade Conj/Alch 45% (3-5)d16 32% 8 Diamond Sawblades Frge 29% 4d7 65% 7 Splinterfrost Shell Ice/Frge 28% 6d11 71% 7 Magnavolt Erth/Air 27% 4d14 77% 7 Chain Lightning Conj/Air 45% 3d60 99% 9 Death's Door Necr 29% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) Volcano (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:7 :!(*( Orc:1 (: Orc:2 *:[( Elf:1 [?: Elf:2 : Vaults:1 ( Crypt:3 * Depths:3 :[ Depths:4 :? Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:1 Depths:2 Ziggurat: Depths:4 Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Something hits your golden dragon! The vault guard barely misses your golden dragon. The vault guard hits your sphinx marauder with a +0 battleaxe! The vault guard hits your fire dragon with a +0 battleaxe. Your fire dragon breathes flames at the yaktaur captain. The blast of flame hits the yaktaur captain!!! The yaktaur captain closely misses your fire dragon. Your guardian sphinx mutters an ancient curse at the vault warden. The vault warden is smitten. Your sphinx marauder pounces on the vault guard. The confined air twists around weakly and strikes the vault guard! The vault guard dies! Your golden dragon bites the vault warden. Your golden dragon closely misses the vault warden. The vault warden blocks your golden dragon's attack. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur captain unwields a +0 arbalest. The yaktaur captain hits your golden dragon! You encounter an entropy weaver. Your sphinx marauder completely misses the vault warden. The vault warden blocks your guardian sphinx's attack. Your guardian sphinx claws the vault warden but does no damage. x2 Your golden dragon is engulfed in a forest fire. Your golden dragon bites the ironbound preserver!! The ironbound preserver dies! The stone giant throws a large rock. The large rock hits you!! * * * LOW HITPOINT WARNING * * * Your golden dragon breathes fire at the stone giant. The bolt of fire hits the stone giant!!! The stone giant dies! The phantasmal warrior closely misses you. Your fire dragon bites the yaktaur captain! Your fire dragon claws the yaktaur captain but does no damage. Your fire dragon tramples the yaktaur captain! The yaktaur captain holds its ground! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits your golden dragon!! The vault warden hits you from afar with a +0 partisan!! You die... ***,*,*,*#♣.♣....#*C♣* ,∆{,*∆*,,∆.9#....♣#..* ***,*,*{*♣#.♣..♣.#..., ,,,,,{{,,{.....B.....* *#####♣#♣♣♣cC.c....#♣* ,.......HH)D........., ,.....).XpD§)♣<<.♣..., ,......D.).))D..