Zharivex Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (0, 17, D:1) a bat corpse (skeletalised by now) (2, 1, D:1) a +0 sling (5, -2, D:1) a +0 whip (5, 10, D:1) a +0 hand axe (12, 29, D:1) a bat skeleton (26, 14, D:1) a +0 leather armour (27, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (35, 28, D:1) a +0 club 4 stones a kobold skeleton (40, 11, D:1) a rat corpse (skeletalised by now) (46, 9, D:1) a +0 club (46, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, 39, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 2, D:2) a +0 robe (3, -1, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (16, 8, D:2) a +0 robe (21, -5, D:2) a +0 sling (25, 14, D:2) a parchment of Tukima's Dance (28, -15, D:2) a +0 dagger (40, 13, D:2) a +0 dagger (42, 13, D:2) a +0 dagger (45, 17, D:2) a +0 robe (53, 8, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (4, -4, D:3) an orb of energy (10, -15, D:3) a bat corpse (skeletalised by now) (11, -17, D:3) a quokka corpse (skeletalised by now) (17, -19, D:3) a +0 club 2 stones a kobold corpse (skeletalised by now) (26, 19, D:3) the +9 war axe of Trial by Ordeal {antimagic, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (27, -25, D:3) a +0 quarterstaff (38, -12, D:3) a bat corpse (41, -1, D:3) a ball python corpse (skeletalised by now) (43, -12, D:3) a +0 flail (43, -10, D:3) a rat corpse (45, -13, D:3) a +2 heavy mace a +0 leather armour (46, -13, D:3) a +0 flail an orc corpse (47, -5, D:3) a quill talisman (51, 7, D:3) a clockroach corpse