Dungeon Crawl Stone Soup version 0.34-a0-948-gf66e048957 (webtiles) character file. Game seed: 10500289119587209305 89 Zoo the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Mangled by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:01:45 (2169 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2169, Time: 00:01:45 Health: -7/24 AC: 2 Str: 4 XL: 4 Next: 31% Magic: 10/12 EV: 2 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of cancellation {unknown} j - 2 potions of curing {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 20% 1d4 9% 1 Soul Splinter Necr 20% N/A 9% 1 Jinxbite Hex 10% 2d2 14% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Bombard Conj/Erth 8% 9d2 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is lightly wounded. The hobgoblin shouts! A sleepcap comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The hobgoblin shouts! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. Unknown command. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap attacks as it pursues you! The sleepcap closely misses you. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ## ##)## ##.#.## ##.#.#.## ##.#.#.#.## ##.#.###.#.## ##.#.##.##.#.## ##.#.##.# ##.#.## ##.#@##.#.#.##.#.## #.#f##†#...# ##.#.## #g##:($g# ##.#.# #.#..g# ##.#.## ##.#.#.# ##.#.## ##.#.## ##.#.##### ## ## ##.#.###... ##.#.## #... ##.#.## #.†. You could see a sleepcap and a hobgoblin. Vanquished Creatures An adder (D:3) 3 gnolls (D:2) 4 dart slugs 2 ribbon worms (D:2) 5 hobgoblins 3 jackals (D:1) A quokka (D:3) 4 ball pythons 3 bats 4 endoplasms 5 frilled lizards 8 goblins 6 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 350 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 353 | D:1 | Learned a level 2 spell: Searing Ray 1059 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1789 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/11 2057 | D:3 | Reached skill level 5 in Conjurations 2169 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic D:2: layout_basic D:3: minmay_inner_zag, layout_basic, slow_altar_1, nicolae_overflow_hidden_temple, grunt_ministairs_2, dreamdust_mushroom_princess, minmay_misc_feat_nine_boxes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Conjurations | 5 | 5.0 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 16 || 95 Searing Ray | 4 | 1 || 5 Armour: Robe | | 5 || 5 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2168 | 2065 | 103 | 0 | 1870 | 3 | 722.7 | Dungeon | 2168 | 2065 | 103 | 0 | 1870 | 3 | 722.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 999 daAuts D:3: 156 daAuts