Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 9693341635281058705 95 Zoo the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1677 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1677, Time: 00:01:32 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 39% Magic: 7/12 EV: 12 Int: 25 God: Gold: 117 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} h - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - a potion of attraction {unknown} j - a potion of might {unknown} k - a potion of curing {unknown} Skills: + Level 3.6 Dodging + Level 3.7 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 9% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. The gnoll throws a throwing net. The throwing net misses you. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. There is an open door here. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. You die... .>......##.###.############ #†# #######.##.# #.# ###..... #.# # #.##.# #.# #...)... #.# #######....# #.# ...... #.# ......###### #.# .... #.# #####.# #.# ###'#### #.# ......# #.# #......# #.# .###### #.####....).# #.# .## #..@)jj.....# #.# <.# ######..(...# ##.## ..# ######## #...) ..# #.#.. ..# #.#.. ..# #.#.. ..# #.'>. ..# ###.. ### ### You could see 2 gnolls. Vanquished Creatures An orc wizard (D:2) A gnoll (D:2) An adder (D:2) 3 dart slugs (D:1) 6 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) 3 orcs (D:2) 2 quokkas 4 ball pythons A bat (D:1) 6 frilled lizards 8 goblins 7 kobolds A rat (D:1) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 297 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 327 | D:1 | Learned a level 2 spell: Searing Ray 707 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1247 | D:2 | Reached XP level 4. HP: 21/24 MP: 4/11 1677 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_corners, minmay_indecisive_spiral D:2: layout_basic, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.7 Dodging | 3 | 3.6 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | || 13 Melee: Unarmed | 1 | || 1 Dagger | 12 | || 12 Cast: Magic Dart | 66 | 8 || 74 Searing Ray | 2 | 4 || 6 Armour: Robe | 11 | 5 || 16 Dodge: Dodged | 10 | 9 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1676 | 1676 | 0 | 0 | 1485 | 2 | 838.0 | Dungeon | 1676 | 1676 | 0 | 0 | 1485 | 2 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1116 daAuts D:2: 559 daAuts