Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 9425822545175406768 259 Zoo the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Oct 16, 2025. Succumbed to Crazy Yiuf's poison ... on level 3 of the Dungeon. The game lasted 00:02:25 (1720 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1720, Time: 00:02:25 Health: -4/28 AC: 3 Str: 4 XL: 5 Next: 94% Magic: 7/14 EV: 13 Int: 25 God: Gold: 98 SH: 0 Dex: 19 Spells: 6/13 levels left rFire . . . (100%) b - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth +++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-4 -> -35) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons b - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery d - a +6 ring of dexterity (worn) e - an amulet of wildshape Wands a - a wand of flame (14) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of mutation {unknown} j - a potion of heal wounds {unknown} Skills: + Level 4.2 Dodging + Level 4.5 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 6% N/A 26% 3 Tukima's Dance Hex 6% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 short sword; a +2 ring mail of willpower; the human corpse of Terence You hear the rusting of a distant drain. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak of poison resistance (asleep, fire blocked by a runed translucent door) The floor. You open the door. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak of poison resistance (asleep, 100% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is moderately wounded. Crazy Yiuf shouts! (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf screams, "Mugger! Pitchfork Hive meccalolo." The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf cries, "Hah Queen head!" Crazy Yiuf hits you with a +3 quarterstaff of chaos! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +1 cloak of poison resistance (severely wounded, 83% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits Crazy Yiuf. You kill Crazy Yiuf! You die... .....##.#######.#####............ ................# #............ .#......######### #...#.##..... .#......# #####.####### .#......# #.# .#......# ..# .#......##♣♣ ### ..# ##......#..♣♣ ♣♣#..)# #..# .#..........♣♣♣♣@)...# #..# ## ##.##.#......♣..♣#...# #< .#.##.#.#...♣.♣♣♣ ### ## .#.##...##♣♣♣♣♣ .#.###### ........# .......## ..#.#..# ......## There were no monsters in sight! Vanquished Creatures Sigmund (D:2) Crazy Yiuf (D:3) Natasha (D:2) Terence (D:3) An adder (D:2) 6 endoplasms 4 hobgoblins 3 quokkas 9 ball pythons 3 bats (D:1) 6 frilled lizards 7 goblins 6 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 77 | D:1 | Reached XP level 2. HP: 7/15 MP: 4/8 851 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 926 | D:2 | Noticed Sigmund 1095 | D:1 | Learned a level 2 spell: Searing Ray 1101 | D:2 | Killed Sigmund 1102 | D:2 | Reached skill level 5 in Conjurations 1102 | D:2 | Reached XP level 4. HP: 18/24 MP: 4/12 1102 | D:2 | Reached XP level 5. HP: 21/28 MP: 4/13 1107 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1340 | D:2 | Noticed Natasha 1347 | D:2 | Killed Natasha 1651 | D:3 | Noticed Crazy Yiuf 1674 | D:3 | Noticed Terence 1683 | D:3 | Killed Terence 1720 | D:3 | Killed Crazy Yiuf 1720 | D:3 | Succumbed to Crazy Yiuf's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_rooms, uniq_natasha, uniq_sigmund D:3: layout_basic, general_overflow_altar, mainiacjoe_sewer_entry_somewhere_in_here_2, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, item_on_display_a_b, minmay_strange_pillars, item_on_display_a_b, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 4 | 4.5 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | || 6 Melee: Dagger | 6 | || 6 Cast: Magic Dart | 58 | 17 || 75 Searing Ray | 2 | 4 || 6 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1719 | 1596 | 123 | 24 | 1282 | 3 | 573.0 | Dungeon | 1719 | 1596 | 123 | 24 | 1282 | 3 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts D:2: 703 daAuts D:3: 218 daAuts