Dungeon Crawl Stone Soup version 0.34-a0-951-gec41f428ff (webtiles) character file. Game seed: 6596516320290180811 7 a1ice the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (142 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 142, Time: 00:00:11 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 0/7 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire Scrolls c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - a potion of mutation {unknown} k - 2 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.5 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Shock Conj/Air 52% 1d6 4% 1 Summon Ice Beast Ice/Summ 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you but does no damage. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal completely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The jackal bites you. You die... ########### #.........# #.........#### ####............# # #...............# # #.............).# # #...............# # #..h............### #.@h............... #########............... ....†.................... #...................###### #..........#.....#### #..........#.##### #......)...#.# #..........#.# #..........'.# You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic, chequers_ecumenical_altar_grove Action || total ---------------------------++------- Cast: Magic Dart || 17 Armour: Robe || 15 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 142 | 142 | 0 | 0 | 87 | 1 | 142.0 | Dungeon | 142 | 142 | 0 | 0 | 87 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 142 daAuts