Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 15014974028654055938 46 a1ice the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2025. Slain by a sleepcap (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (1427 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 1427, Time: 00:01:24 Health: -5/19 AC: 4 Str: 4 XL: 3 Next: 46% Magic: 0/11 EV: 11 Int: 24 God: Gold: 107 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 pair of boots (worn) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of revelation {unknown} h - a scroll of identify {unknown} k - a scroll of fear {unknown} l - a scroll of teleportation {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - 4 potions of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Sandblast Erth 10% 2d5 9% 1 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Vhi's Electric Charge Tloc/Air 10% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you! Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. The sleepcap releases spores at you! You die... #.......#).....# ######..#...##.# #.........##. ####.#...##.... #.............. ####.##..##.### #.##..##.# #.###.##.####.##.# #.........@f...... ################.. You could see a sleepcap. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 6 jackals 6 ball pythons 3 bats 4 goblins 4 kobolds 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 1159 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1173 | D:2 | Learned a level 2 spell: Searing Ray 1427 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_glassy, small_statue_intersection, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 84 Searing Ray || 2 Armour: Robe || 18 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1424 | 1375 | 49 | 0 | 1192 | 2 | 712.0 | Dungeon | 1424 | 1375 | 49 | 0 | 1192 | 2 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1097 daAuts D:2: 327 daAuts