Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 8216724770481407529 44 a1ice the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 17, 2025. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:27 (908 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 908, Time: 00:00:28 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 0/11 EV: 5 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of butterflies {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} l - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - 2 potions of moonshine {unknown} k - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Momentum Strike Conj/Tloc 34% 3d8 4% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder! You kill the adder! You feel sick. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. You feel sick. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) You feel sick. The ribbon worm bites you! The searing ray hits the ribbon worm! The ribbon worm is almost dead. You feel sick. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the ribbon worm. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The searing ray misses the ribbon worm. You finish channelling your searing ray. The ribbon worm bites you. You die... #######.# ##.......# #..##.##.##. #............ #...####'#### #..## .... #..# .....# #..# #..... #.@# ##.. . #..w...# #..#†...# #..#.....# #..# ....# #..# #...+ #..# #..# #..# #.# You could see a ribbon worm. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 5 hobgoblins A jackal (D:2) 2 quokkas (D:1) 4 ball pythons (D:1) 5 bats A frilled lizard (D:1) A goblin (D:1) 3 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 669 | D:2 | Learned a level 2 spell: Searing Ray 756 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 908 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, minivault_26, minivault_26, grunt_decor_one_mirror D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, minmay_quadrilaterals Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 2 Armour: Robe || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 908 | 890 | 18 | 0 | 766 | 2 | 454.0 | Dungeon | 908 | 890 | 18 | 0 | 766 | 2 | 454.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 634 daAuts D:2: 274 daAuts