a1ice Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 7, D:1) a quokka skeleton (2, -11, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (9, 4, D:1) a +0 hand axe (15, 4, D:1) a rat skeleton (21, 3, D:1) a +0 club (23, 14, D:1) a bat skeleton (30, 16, D:1) a bat skeleton (35, 19, D:1) a +0 dagger 2 stones (41, -21, D:1) a ball python corpse (skeletalised by now) (52, 12, D:1) a hobgoblin corpse (skeletalised by now) (53, -4, D:1) a +0 dagger a goblin skeleton (59, 5, D:1) a hobgoblin corpse (skeletalised by now) (60, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 12, D:2) a +0 short sword (4, 3, D:2) a frilled lizard skeleton (4, 4, D:2) a hobgoblin skeleton (5, -20, D:2) a +0 short sword (5, 3, D:2) a bat skeleton (9, -12, D:2) a +0 trident (9, -5, D:2) a +0 club (11, -25, D:2) a +0 short sword (14, -12, D:2) a +0 leather armour (23, -12, D:2) a +0 hand axe (24, -20, D:2) a +0 whip (26, -7, D:2) a +0 dagger (28, 6, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Xatogink's Weapon Shop 5 large rocks (90 gold) a +0 rapier (66 gold) a +0 dagger (24 gold) the +4 long sword of Trauma {flame, *Rage rElec Str+2 Int+2} (559 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 dagger (24 gold) (0, 0, D:3) a +0 short sword {Juhanna} (3, -17, D:3) a +0 dagger (6, -14, D:3) a +0 robe (7, -14, D:3) a human corpse (skeletalised by now) (8, 3, D:3) a +0 robe (11, -3, D:3) a +0 club (16, -6, D:3) a +0 club (28, -2, D:3) a scorpion corpse (30, 12, D:3) an adder skeleton (34, 17, D:3) a +0 short sword (55, -15, D:3) a +0 hand axe (55, 16, D:3) a ball python skeleton (60, 36, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (2, 1, D:4) a scroll of fog (21, 9, D:4) a potion of heal wounds (25, 6, D:4) a +0 dagger a goblin corpse