a1ice Level 1 of the Dungeon (0, 0, D:1) a ring of flight (17, 9, D:1) a ball python skeleton (19, -3, D:1) an orb of light a +0 robe (19, 9, D:1) a +0 whip (24, -12, D:1) a rat skeleton (26, 6, D:1) a jackal skeleton (27, -15, D:1) a quokka skeleton (27, 9, D:1) a jackal skeleton (28, -11, D:1) a +0 dagger of holy wrath (28, -8, D:1) a +0 hand axe (29, 9, D:1) a jackal skeleton (36, -12, D:1) a +0 leather armour (42, -11, D:1) a hobgoblin skeleton (42, 12, D:1) a +0 whip of holy wrath a kobold skeleton (43, -13, D:1) a +0 plate armour (45, -1, D:1) a +0 club Level 2 of the Dungeon [Shop] Desutt's Jewellery Shoppe a ring of wizardry (unknown) (360 gold) a maw talisman (180 gold) a ring of flight (210 gold) an amulet of magic regeneration (unknown) (360 gold) a +4 ring of protection (unknown) (432 gold) a ring of protection from cold (unknown) (300 gold) a ring of magical power (unknown) (240 gold) a ring of protection from cold (unknown) (300 gold) the ring of the Prince {rPois MP+9 Dex+2} (601 gold) [ring of poison resistance] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). [Shop] Tecsuff's Antique Weapon Emporium a +0 spear (93 gold) a +0 whip (77 gold) a +0 club (15 gold) a +0 spear of flaming (229 gold) a +0 hand axe (93 gold) a +1 rapier of protection (421 gold) a +0 short sword of venom (173 gold) a +0 mace (93 gold) the +2 arbalest of the Candelabrum {penet, +Blink rCorr} (1497 gold) +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 sling (46 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (2, -5, D:2) a +0 ring mail (18, 23, D:2) a +0 war axe (21, 0, D:2) a +0 club (26, 43, D:2) a bat corpse (skeletalised by now) (35, 45, D:2) an adder corpse (skeletalised by now) (38, 3, D:2) a +0 club a goblin skeleton (39, 12, D:2) a +0 robe (45, 35, D:2) an adder skeleton (46, 29, D:2) a bat skeleton (47, 30, D:2) a +0 hand axe (53, 23, D:2) a +0 club (53, 26, D:2) a rat corpse (skeletalised by now) (55, 32, D:2) a staff of conjuration (57, 7, D:2) a +1 whip of flaming a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder skeleton an adder skeleton an adder skeleton (0, 27, D:3) a +0 halberd a gnoll corpse (7, 9, D:3) a quokka corpse (skeletalised by now) (8, 8, D:3) a frilled lizard corpse (skeletalised by now) (11, 10, D:3) a +0 robe (12, 20, D:3) a +0 halberd a gnoll corpse (18, -4, D:3) a rat skeleton (18, 31, D:3) a +0 robe (19, -3, D:3) a ball python skeleton (20, 48, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (21, 48, D:3) a hound corpse (skeletalised by now) (24, -8, D:3) a +0 club (29, -1, D:3) a hobgoblin corpse (skeletalised by now) (29, 48, D:3) a howler monkey corpse (skeletalised by now) a jackal corpse (skeletalised by now) (29, 49, D:3) a jackal corpse (skeletalised by now) (31, 49, D:3) a jackal corpse (skeletalised by now) (32, -9, D:3) a +0 sling (32, -8, D:3) a +0 dagger (45, 15, D:3) 4 poisoned darts (47, -5, D:3) a +0 dagger (47, 17, D:3) a +0 club a goblin corpse (skeletalised by now)