Dungeon Crawl Stone Soup version 0.34-a0-1035-g296a76d0c2 (webtiles) character file. Game seed: 4941368820137972692 32 a1ice the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 28, 2025. Slain by a scorpion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:29 (914 turns). a1ice the Conjurer (Deep Elf Conjurer) Turns: 914, Time: 00:00:29 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 0/10 EV: 11 Int: 24 God: Gold: 36 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -5) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of revelation {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth * Level 4.2 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The scorpion completely misses you. The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the quokka. The quokka is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. The searing ray misses the quokka. (Press . to maintain the ray.) You feel very sick. The scorpion barely misses you. The searing ray misses the scorpion. The searing ray hits the quokka! You kill the quokka! You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ..... ##.... #. †.... ... ....#..... #...#....# #........# ###...#....## #†s@..#.....# ......#.........## ...## #....#.....# . #....#.....# ####.......# ###.....# #.....# #.####.....# #....<...### You could see a scorpion. Vanquished Creatures 3 dart slugs (D:1) 5 endoplasms A hobgoblin (D:1) A quokka (D:2) 5 ball pythons 3 bats (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 10 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a1ice the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 326 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 905 | D:2 | Noticed a scorpion 914 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_2, infiniplex_forest_straight_1, infiniplex_forest_lined_room_3, infiniplex_forest_straight_4, infiniplex_forest_straight_1, infiniplex_forest_lined_room_, infiniplex_forest_clump_medium D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Dodging | | 2.6 Stealth | | 2.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 913 | 895 | 18 | 0 | 774 | 2 | 456.5 | Dungeon | 913 | 895 | 18 | 0 | 774 | 2 | 456.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts D:2: 42 daAuts