a1ice Level 1 of the Dungeon (9, -34, D:1) a +0 flail (16, -6, D:1) a quokka skeleton (17, -16, D:1) a +0 dagger a goblin skeleton (20, -13, D:1) a hobgoblin skeleton (22, -19, D:1) a hobgoblin skeleton (23, -32, D:1) a hobgoblin corpse (skeletalised by now) (26, -34, D:1) a +0 trident (26, -33, D:1) an inkwell talisman (27, 1, D:1) a ball python skeleton (32, -34, D:1) a +0 short sword 5 stones (33, -8, D:1) a +0 buckler (34, 7, D:1) a bat skeleton (37, -4, D:1) a +0 short sword (40, 19, D:1) a +0 sling (49, -12, D:1) a rat corpse (skeletalised by now) (51, -17, D:1) a bat corpse (skeletalised by now) (51, -11, D:1) a jackal corpse (skeletalised by now) (51, -10, D:1) a jackal corpse (skeletalised by now) (65, -28, D:1) 3 javelins (67, 7, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (15, 7, D:2) a +0 sling (17, -1, D:2) a +0 dagger (17, 5, D:2) a +0 club (20, 0, D:2) a hobgoblin skeleton (20, 7, D:2) an inkwell talisman (28, 6, D:2) a +0 short sword a kobold skeleton (37, 15, D:2) a +0 ring mail (39, 35, D:2) a +0 chain mail (40, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (40, 36, D:2) a +0 club a goblin skeleton (41, 15, D:2) a ball python corpse (skeletalised by now) (42, 15, D:2) a +0 robe (42, 26, D:2) a rat skeleton (43, 24, D:2) a quokka skeleton (44, 33, D:2) a rat skeleton (45, 31, D:2) a bat skeleton (51, 1, D:2) the +8 plate armour "Solatho" {^Contam Harm Will+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Will+: It increases your willpower. It cannot be enchanted further. (52, 32, D:2) a bat skeleton Level 3 of the Dungeon (21, 48, D:3) an adder corpse (skeletalised by now) (22, 9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (30, 39, D:3) a jackal skeleton a rat skeleton (30, 40, D:3) a jackal skeleton (39, 6, D:3) a +2 antimagic short sword (43, 46, D:3) a bat skeleton (50, 4, D:3) a +0 ring mail (50, 21, D:3) 4 poisoned darts a +0 dagger a kobold skeleton (53, 30, D:3) a stone a +0 dagger (58, 12, D:3) a parchment of Sticky Flame Level 4 of the Dungeon (0, 0, D:4) a +0 flail (3, 0, D:4) a scroll of teleportation (4, 2, D:4) a potion of brilliance (5, 1, D:4) a potion of ambrosia (8, 8, D:4) a scroll of enchant armour (9, 0, D:4) a curare-tipped dart